No offense Andre, but unless you have had other successful game projects in the past (correct me if you have), I wouldn't recommend taking on an MMO project. This is the most common coarse of action for those looking to start a project (everyone wants to make an MMO). The scope of these projects are far too large for most Indie teams. Take my advise as you wish, but I recommend a single player, or smaller multiplayer game. You should check Torque game engine out, I'm using TGEA and it is the best engine I could find for the money, with multiplayer server/client architecture ready to go. Unity3d is also very nice, if you can develop on Mac.
Best of luck,
On Sat, Aug 9, 2008 at 9:08 PM, Andre Oschadlin <[address removed]>
Hello fellow game developers!
I'm looking for a freelance designer who wants to design a new game
project that will push boundaries of user interaction.
I'm looking to leverage social networks to build a strong audience for
a sci-fi based MMO.
Everyone that is interested in this type of role please contact me and
I'd be happy to describe more details.
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