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Re: [gamedev-35] Wanted freelance game designer!

From: Dante F.
Sent on: Sunday, August 10, 2008 9:54 AM
No offense Andre, but unless you have had other successful game projects in the past (correct me if you have), I wouldn't recommend taking on an MMO project. This is the most common coarse of action for those looking to start a project (everyone wants to make an MMO). The scope of these projects are far too large for most Indie teams. Take my advise as you wish, but I recommend a single player, or smaller multiplayer game. You should check Torque game engine out, I'm using TGEA and it is the best engine I could find for the money, with multiplayer server/client architecture ready to go. Unity3d is also very nice, if you can develop on Mac.

Best of luck,
Dante Falcone

On Sat, Aug 9, 2008 at 9:08 PM, Andre Oschadlin <[address removed]> wrote:
Hello fellow game developers!

I'm looking for a freelance designer who wants to design a new game
project that will push boundaries of user interaction.

I'm looking to leverage social networks to build a strong audience for
a sci-fi based MMO.

Everyone that is interested in this type of role please contact me and
I'd be happy to describe more details.


[address removed]

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