Hometown: Santa Cruz, CA
September 16, 2011
I'm an engineer and aspiring comics creator.
I'm a software engineer, novice writer and artist. Haven't worked on a game since we had Adventure Construction Set in the '80s, but would love to work on one someday.
Peanuts, early Fantastic Four, Calvin and Hobbes, Zippy the Pinhead Chris Ware, Matt Groening, A Lesson Is Learned, Persepolis, Maus Doonesbury New Yorker Games: Super Mario 3 - transformation Mega Man 3, Lemmings, Robot Odyssey I - vehicles/manipulation Portal 1 - monologue, training, discovery Braid - narrative, art, level design, innovative mechanics, smooth Knytt - big world, varied ecosystems, minimalism Super Mario World - vertical level design, leveraging hardware Bonk's Adventure - humor, pacing Limbo - pacing, sound effects Sam & Max Hit the Road - surreal buddy comedy Lego Star Wars - adaptation Mirror's Edge - art direction, level design, sense of freedom World of Goo, Little Inferno - message Zork, Planetfall, Deadline, Hitchhiker's Guide, The Pawn, A House In California - interactive fiction Machinarium - music, backstory, characterizations Basket Belle - basketball mechanics in an adventure game FEZ - music, discovery, ripping off Knytt
World of Goo
Ghost in the Shell. They're practically supers, though ...
SICAGA is a lively group that welcomes pros and newbies alike, and has been going strong for over a year. I enjoy getting pointers as well as just hanging out.