Learn from respected researchers and scientists

Dear BASE Members,

Michael and I are very selective about what type of emails we send to BASE members.

We consider the engineers, designers, architects, and everyone else that is a part of BASE to only be notified if we believe that you can get access to some really brilliant people.

On April 17 for four hours you will be given access to a massive amount of brain power through world-class researchers and scientists all in one place.

This is a one of a kind opportunity. Just read the bios and you'll see what we mean.

If this is of interest. If so, click here:

Register here >

Thursday, April 17, 2:00 – 6:00 pm, Mountain View

Larry Heck

Larry Heck is a Distinguished Engineering in Microsoft Research. His research area is natural conversational interaction, focusing on open-domain NLP and dialog, machine learning, multimodal NUI, and inference/reasoning under uncertainty. 

Curtis Wong

Curtis Wong, Principal Researcher at Microsoft Research, is responsible for basic and applied research in media and interaction. He has been granted more than 45 patents in areas such as data visualization, user interaction, interactive television, media browsing and automated cinematography, and is the primary inventor of the worldwide telescope. recently, Curtis has led the effort to enable interactive spatial temporal data visualization as a broad capability for everyone to gain insight into the growing tide of data that is being generated from devices and services. 

Ivan Tashev

Ivan Tashev, is a Principal Software Architect at Microsoft Research. His research focuses on multichannel audio signals processing, algorithms for arrays of transducers, processing of signals for enhancement, de-noising, de-reverberation, and statistical processing of audio, biological, radio signals. Ivan was responsible for the audio pipeline architecture, and DSP algorithms in Xbox Kinect, and Kinect for Windows, as well as audio enhancements to Xbox One. 

Kati London

For her work in both real world games and the early Internet of Things, Kati was named one of the “Top 35 Innovators Under 35” by MIT's Technology Review Magazine (2010), “Top 100 Most Creative People in Business” by Fast Company Magazine (2011), and awarded the World Technology Network award in Entertainment (2011). She teaches the graduate course “Persuasive Technology: Designing the Human" at NYU's ITP, and frequently speaks on online and offline engagement, economies, games, and sensors. Her work has been covered by Businessweek, the New York Times, Wired, National Geographic, and Glamour Magazine, among others. She has worked with clients including the John S. and James L. Knight Foundation, Foursquare, the United Kingdom's Department for Transport, the BBC, Channel 4, the Carnegie Institute, Disney Imagineering, Nike, Discovery Channel, CBS, MTV, and the Peter G. Peterson Foundation. Her work is represented in the permanent collection of MOMA and has been exhibited at the Design Museum of London and Museum of Science & Industry. Kati is currently a Senior Researcher at Microsoft Research, FUSE (Future User Social Experiences) [Microsoft Research] / [FUSE]. Previously, she was Director of Product for Zynga New York and Vice President and Senior Producer at Area/Code (acquired by Zynga). In 2012 she became Innovator-in-Residence at USC's Annenberg School, where she led workshops in Design Patterns for Autonomous Objects.

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