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Tecmo Super Bowl Tourney

Tecmo Super Bowl on FOUR TVs all day!
*HiFi Lounge Drink Specials*
$2 Coors Lights
$4 well drinks
$5 Jameson

Registration is 15 bucks
Questions or Paypal Sully at: [masked]
OR visit www.sfalphabar.com

RSVP on Facebook here!
https://www.facebook.com/events/509572422504324/

RULES:
Group Play will consist of 4-man round-robin pools.
At least 2 from every pool will advance to bracket play.
Players will be seeded in a 16 player bracket by wins, points scored, and points allowed.

Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first.

“One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Packers-Browns, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament.

Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games.

WR/TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.

No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT).

Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. Note that this rule does not apply to LBs.
http://www.urbandictionary.com/define.php?term=lurch&defid=926585

Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.

Tournament Disputes: See Sully.

Controllers: Tournament competitors are not allowed to bring their own controller to use in games.

These rules are based on the rules of the annual tournament in Madison, WI.
http://www.tecmomadison.com/

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