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What we’re about

We're just a casual group of people who love the game of Ultimate Frisbee. All skill levels are welcome as long as you promise to have fun! We play twice a week. On Wednesday evenings, excluding the winter, we play at Donaldson Park in Highland Park. On Sunday mornings, the game is at Albert Avenue Park in Milltown, year round, so long as there is interest. 

Our policy is that the game is on if there are 10 or more rsvp's. Therefore, we request that you rsvp for the game if you are coming, so that we know if we have enough. Likewise, if your plans change, please update your rsvp. If there are not 10 rsvp's 90 minutes before game time, the Meetup will be canceled.

There is no fee to attend the games. We ask for a small optional donation ($1 or $2) to defray the cost of running this Meetup group. 

For any beginners, please read the following 10 rules to Ultimate. If you have any other questions, feel free to ask! :)

Ultimate in 10 Simple Rules

1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.

3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

References

http://www.cs.rochester.edu/u/ferguson/ulti...

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