Introduction to Unity Shader Development (by Muse Game's Technical Director)

NY Indie Games is hosting an Event dedicated to working with Shaders in Unity. (https://www.facebook.com/events/374587782611222/) And we're all invited! Details below....!

Unity Shader Develoment Talk (by Muse Games Technical Director) Wednesday, August 29th, 2012 @ 7:00pm

NYU Poly Game Innovation Lab, 5 MetroTech Center, Brooklyn, NY 11201

Alex Jarocha-Ernst of Muse Games will present a technical introduction to using shaders in 3D games. It will cover concrete examples of basic transform and lighting, modified lighting models, and postprocess effects, as well as some discussion of how to keep your shaders maintainable and performant. The talk will focus on the Unity 3D game engine, but much of it is applicable to any 3D environment that supports programmable shaders in Cg, HLSL, or GLSL.

Bio:
Alex is the lead developer on the upcoming title Guns of Icarus Online, where he splits time between fancy rendering effects and scalable realtime game networking. His past work with Muse Games include CreaVures and the original Guns of Icarus.

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  • Kevin h.

    Great Meetup, Thank you Alex and everyone at Muse for taking the time to share some wisdom. We really appreciated it.

    August 30, 2012

  • Craig K.

    The man knew his stuff and did a good job ramping into it. I was happy that not all of it was over my head and a did learn a couple things. I can't really fault the speaker, I'm just still building a mental foundation of these concepts.

    August 29, 2012

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Rafaël

We just grab a coffee and speak French. Some people have been coming every week for months... it creates a kind of warmth to the group.

Rafaël, started French Conversation Group

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