May 11, 2013
VR hardware development and software design patterns. Standardization. Alternative input devices. VR as an artistic medium. VR therapy.
San Francisco, Noe Valley.
Back in 1994, I coded my first virtual world. It was a 3D breakout clone that was controlled using a hacked Nintendo Power glove. It was at that moment that I realized VR would eventually cause a revolution. Years later, we are finally here.