I create immersive interactive visual and sound environments, that provide a space for exploration, creation, and play via direct interaction with sound and light.
I use depth cameras (along with 2D IR cameras) for gesture/body motion input, as well as head tracking for VR.
I use Kinects and Xtions (preferred for its 60fps mode), in "vvvv" using OpenNI-based plugins and custom C# code. I do not use the built-in skeleton tracking (too much latency), instead doing direct processing on the point-cloud data; so I'm currently interested in learning more about various methods of focused data extraction, and arbitrary camera orientation calibration for combining point-clouds from multiple depth cameras.
Yes, I have a number of experiments where a person directly interacts with abstract sound and light in an immersive 3D VR environment that I think people would find tons of fun, and I would love to get feedback on.
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Lorne- Welcome to ur group and glad you can attend our first Meet Up!
Melissa
Hi Lorne!
I love your Electric Heliotrope Theater sampler at NoirFlux. In Rochester, at the science museum, they have a similar room but my dancing was never nearly as beautiful and interesting as your sampler.
hey when do we get to see an installation???
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Welcome!