Great news: David got last minute confirmation that we can access to another whole floor, so no cap on attendance!!! Everyone is in! See y'all soon.
***3 Important Updates***
• UPDATE RSVP: To ensure that we are not overcrowded we will not be able to let everyone on the wait list in :( If you are not attending, please update your RSVP, including removing guests if they are not coming. If you are on the wait list, don't give up hope :) Often 5-10 people drop out the day of the event.
• SIGN-IN SHEET: In order to ensure that everyone who wants to attend is able to go in the future, we will have a sign-in sheet. This way we can identify people who RSVP and then no-show at the event, as well as people who show up without an RSVP. Repeat offenders will be removed from the group :( Now that we are consistently over capacity, in the future we will require guests to RSVP separately since they are often the no-shows.
• CRIME SCENE TAPE and FOLDING CHAIRS: The main work areas are going to be blocked off with yellow tape. Please use the kitchen to access the conference rooms in the back. If we need extra chairs, please use the folding chairs. Help us keep an eye on this so that we can continue to use Pantheon and not worry about that work space getting out of order.
It's going to be good times, so hope to see you there!
New to our meetup?
• Newbies and guests always welcome. No experience necessary. We will teach you how to play.
• RSVP to secure your spot and to get update emails.
• For your group discussion pleasure we have 3 rooms (and an additional floor), each with a village of 12 - 15 people. We will have many games throughout the night with new villages starting whenever 12 - 15 new people show up or become available as players die off.
• Show up anytime between 7pm and 2am. But show up before 10pm to avoid waiting for someone to answer the buzzer.
• Pantheon Systems is on 3rd floor at 717 California St.
• St. Mary's garage at 433 Kearny is close, not too expensive, and open 24-hrs. Montgomery is the closest Muni/BART station.
Rules for Keeping it Fun:
• No insults, condescending remarks, or calling a players choices “stupid”. Find other ways to persuade.
• Please don't kill anyone's good time by telling them how they should have played differently at the end of the game (unless they request feedback).
• Be aware if you are regularly interrupting people or dominating the conversation. Make sure everyone has equal time to speak and be heard if they want it, and no one gets ignored.
• It’s good to be silly, but try not to be obnoxious or make the game stall.
• Try not to talk near a game in progress if you are not playing. Even a few people talking quietly can be distracting.
Drinks and snacks:
Bringing snacks and drinks (including alcohol) to share is optional. Feel free to organize your own order for delivery. Do not take drinks from the refrigerator, they belong to Pantheon employees.
We have free use of Pantheon and to show our thanks please help clean up any garbage and recycling as well as putting whiteboards and chairs back in place at the end of the night. If you leave early help us by cleaning something before you leave.
Want to Moderate?:
• If you have never moderated before, you should try it some time. It will help you be a stronger player and will help the people who always moderate to be able to play more.
• In order to reduce wait times we want to try to keep things moving, so all villages will require a kill every day (first day is optional). Days should last no more than 10 minutes, plus extra time for defenses.
• And have some prepared villages for sizes 12-15 to reduce start up time, or use the MS Excel Macro "Village Randomizer" I created and posted on bgg.com for free download (http://boardgamegeek.com/filepage/102374/aarons-ultimate-werewolf-village-randomizer)
• The big conference room will be a werewolf laboratory, reserved for "experimental" villages: roles and scenarios that came from someone creative in the group, anything that might not work but will be fun to try. This includes villages heavy on special villager roles. The other conference room and the main room are reserved for non-experimental villages: tried and true, guaranteed fun every time, with a handful of specials to keep it interesting and at least 1/3 vanillagers so the wolves have a place to hide. If you want to mod an experimental village, you have to also mod at least one non-experimental village in the main room or the side room.