Testing is a recognized mitigation solution for certain risks on a software project. Additionally, it is understood that not doing testing will raise the likelihood and impact of risks to the project, and therefore to the business.
Then obviously, if we want to have a nice smooth-sailing project that will contribute to the success of the business, we must be sure to test...a lot...right?
In the face of limited resources/budget and a tight schedule, the mitigation strategies for all the project's risks compete with each other and with the work of actually getting the functionality built. When there isn't enough of something to let us do whatever we want when we want, we are dealing with "'scarcity'. And in the face of scarcity, choices, often tough ones, need to be made."
In this presentation, we will explore the implications scarcity has on risk mitigation and discuss what we can do to make those tough choices more straightforward. And, we will try out the board game I recently developed, "Project: Risky Decision", as a fun way to safely explore this topic area.
About Trevor Atkins
Trevor Atkins (@thinktesting) has been involved in literally 100's of software projects over the last 15+ years and has a demonstrated track record of achieving rapid ROI for his customers and their business.
Experienced in all project roles, Trevor's primary focus has been on planning and execution of projects and improvement of the same, so as to optimize quality versus constraints for the business.