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Simulate a spaceship bridge mission

Artemis gaming session! This is an amazing game, it is essentially a simulation of a star ship bridge (similar to Star Trek™). It can take up to six players, 5 of which get their own control console, and the sixth is the captain who directs the actions of the ship.

If you RSVP, please write which station you would prefer to be in. Any station is open, including captain!

The list of the stations are below, click the name of the station for details, tips & tricks on playing it (advised that you read the whole instructions before coming, so you are familiarized with the process)


Essential bridge stations (3 players)


Captain: No assigned station. The Captain directs the actions of the other stations and has command of the overall strategy. Can optionally use thecaptain's map.

Helm: Heading and speed. Helm is responsible for getting the Artemis around and for the fancy flying that will keep her in one piece in combat.

Weapons: Beam and kinetic weapons. Weps controls the targeting and firing of ship's weapons, including choosing whether to load the tubes with homing torps, nukes, or mines, and whether to fire the beams on auto-target or to manually aim them for precision fire.


Optional bridge stations (up to 6 players)

Comms: Intelligence gathering, situational awareness, and controlling NPCs. Comms gets status information on enemy and friendly vessels, and can transmit various messages including surrender demands, production orders, status requests, and heading changes.

Engineering: Power allocation, system status, and damage control. Engineering shapes Artemis' power/coolant allocation for maximum efficiency and effectiveness, and oversees damage management through power shunting and directing damage control teams.

Science: Long range scanning and target analysis. Science's sensor sweep can see at extremely long ranges and into nebulae to determine exact details of far off objects, including type, bearing, and shield frequency information.


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