Have you ever wondered about what goes into making sound in video games? Whether you’re an indie game developer wearing multiple hats looking for tips and tricks on sound for your game or a AAA game producer interested in taking your audio to the next level... or even an aspiring music composer, sound designer or voice-over artist interested in getting into game development- this panel is for YOU!
Featured discussions on:
-What makes for good sound design in games?
-What’s it like working with sound designers as a voice-actor to achieve the characterization desired by the producers of the games?
-The business of sound design for games-
-Rundown of roles involved in sound design development for games
-Opportunities and pitfalls in sound design for games
-Gender-specific perspectives in sound design for games
Carolyn Fazio - Senior Level III Audio Designer for Everi and Audio Director/Composer for her company, Sonic Farms
Emily Meo – Audio Designer at Everi Holdings Inc.
Kelley Huston- Voice Over Actress
Chris Kokkinos - Sound Designer at RoosterTeeth
Matt Piersall - Prez/Audio Director at GL33k
Jeff McMillen - (Sound Designer/Composer) Audio Intern at GraceWorks Interactive