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Pub Werewolf night! (also tabletop games)

Pub Werewolf night! (also tabletop games)

6.30 pm, till late

The Local Taphouse

184 Carlisle St, St Kilda

(near 3, 16 & 78 trams and Balaclava train station)

Entry is free, but you'll have the option to make a gold coin donation (to Amnesty International and/or the Electronic Frontier Foundation).

Join us in the Local Taphouse's games room for an evening of social gameplay in the classic game of deception and detection.

We will be running games of Werewolf throughout the night, and anyone is welcome to join. If you're eliminated and don't want to stick around and watch until the next game, the Local has a small collection of board games - or you're welcome to bring your own and play with other gamers! (Easy jump-in-and-out games will make it easy to mesh with the ebb and flow of Werewolf players.)

We usually get through three games per group, with a 20- to 30-minute break between each, and we're currently getting a couple of groups going at once - and there are usually a few people sitting out for meals and/or other games as well, so other gaming is always an option too.

Want to see us on Facebook to invite non-Meetup friends? Click here. (But that's only Pub Werewolf - they're better off joining the Meetup.)

Need to know more about Werewolf? Click here.

Want to know how the previous night went? Click here.

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  • David B.

    Guys re: the last game. Even if Hung had not made the mistake, the outcome would have been the same. If Phil had survived and turned, he still would have died the next turn because when we killed you and Andy, that would result in Phil's death because of the couple. I would still have identified David as the last wolf, and I would still have been protected by the witch, so David would still have been killed the following turn.

    July 3, 2013

    • Jesse M.

      See my comment above.

      July 5, 2013

    • Jason

      I'm loving all this theory crafting and fact'ing about it. I'm wondering too now, how many 'winners' we could have in a single game? By that I don't mean in terms of #'s, but in regard to all the different roles. Might be a good discussion starter for the next one's thread.

      July 5, 2013

  • Lauren

    Another thought could be Jesse (the witch) could only save you David (the seer) once. Once Jesse had used his saving power the same night Phil was meant to have turned Jesse could no longer see who was going to be killed at night. Thus buying Phil more time to throw suspicion off Andy (both very strong players.) None of the other villagers at this point had suspected David as a werewolf. Proof been that when myself, Darren & Andy were killed they assumed the game was over. David could have stated that he was sitting almost opposite Helen (the curious kid) and by sheer fluke was not named as one of the werewolves. This information would have made for an interesting game.

    July 4, 2013

    • Jason

      I'd like to think my game is improving too, that is when I don't die in the first 2 nights. Had my first attempts at Curious Kid - Which the Cards do not Specify is a Girl!!!! - and feel I did quite well with it, atleast the second time round when I lived long enough to use the ability. STILL, I am not on the same level as Helen, she blitzed the role. Oh and if you want interesting, have a W in love thanks to Cupid with a V who's also the PI. Fun fun fun..!

      July 5, 2013

    • Jesse M.

      I agree that I think we would definitely have lynched Andy so Phil would've died regardless so there was, in effect, no harm done. One issue that Andy and Phil thought of that I didn't was that the village may have had a voting minority if Andy and Phil lived throughout the day. I'm not sure if that was the case once we exclude Darren's vote (who was killed by the witch - me - the night before) but, if that is that case, it certainly would've been interesting. Still, a fun game!

      July 5, 2013

  • Phil M.

    Another great night! Thanks to everyone for coming and to moderators for running games - and to Jesse for bringing Two Rooms and a Boom.

    July 4, 2013

    • Phil M.

      The Electronic Frontier Foundation (eff.org) are basically a public interest lobby group for freedom and individual human rights in the online world. They've fought the laws that would have let corporations veto websites at will (PIPA/SOPA/CISPA), they've done a lot of the legwork on recent campaigns around routine government spying on their populace's online activity (PRISM), and they help in the defense of people and organisations who are being persecuted by governments and corporations for online activity they don't like (such as Aaron Schwartz). Amnesty's general human rights mandate obviously includes online freedom, but the EFF have superior technical knowledge of both the law and the tech related to online freedom issues... and since more and more of our lives are lived or supported online, those freedoms are becoming more important as well.

      1 · July 4, 2013

    • Jason

      I'll make sure to donate to both from now on.

      July 5, 2013

  • A former member
    A former member

    Ugh. Travelling with work; so sad I've missed it again!

    June 30, 2013

  • Stacey

    I have never played before but looks fun!

    June 10, 2013

    • Jason

      Hey Stace, if you want I can pick you up from Essendon on the night. I'm taking a friend already and I can give you the run down of it on the way there.

      1 · June 25, 2013

    • Stacey

      Hopefully I can make it, this month has been hectic!

      June 27, 2013

  • Joshua H.

    Should make it, this month.

    June 15, 2013

  • Lauren

    We will definitely be there :-)

    1 · June 6, 2013

  • Darren P.

    The rules seem pretty straightforward and the game seems pretty cool. Count in the newbie!

    June 5, 2013

    • Phil M.

      Welcome! If you have any questions on the day feel completely free to ask me.

      June 6, 2013

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