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Boston HTML5 Game Development Message Board › Links to Software I discussed

Links to Software I discussed

Quincy, MA
Post #: 31
Adobe Edge (HTML graphic / animation tool for HTML5)­

I think edge is interesting and could be useful, but its still very early and i'm sure this preview is not a final build. it lacks simple things like moving layers around and other things i'm sure we'll see that make it even more comparable to flash, but still generate standard non-proprietary code.

Aptana (IDE supporting JS, debugger, numerous languages, Free, PC / Mac)­

Webstorm (IDE supporting JS and other languages, $69, 30 day full trial, PC / Mac)

I'm not sure which one I like better yet for those two IDE, but I think Aptana's coming on strong. I've been using Webstorm for about a month and enjoy the intellisensing and the fact that it's really geared towards HTML5. It definitely has a very nice feel to it. I haven't been in a code mode lately and I just found out about aptana

Milkshape (affordable 3d software for game modeling, $35, 30 day full access trial, PC only)

I just have to say that as much as I respect Blender and what dedicated people can do with it, it (to me) has a fairly steep learning curve and is not intuitive. If you want to be a serious 3d modeler it can be a great route to go and not sink a fortune into Maya or Max.

I however (like many of you I assume) don't have time to learn any of those 3d packages and have no aspirations to create amazing 3d models.. that's what 3d artists are for. Milkshape is pretty easy to use. I've given tutorials on it before and tought people eveything from making objects, to skinning (UV) to keyframe animation stuff.. all within 30min or so. It is not going to make movies... it's not for creating scenes.. it's for making low polygon 3d objects like space ships.. fruit.. cars.. monsters.. etc. If there was any interest in this program I'd be happy to show anyone how to use it.

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