• BostonVR Dev Jam

    Brookline Interactive Group

    $8.00

    Come join us for a whole day of techno-frolic with the other AR & VR devs at Brookline Interactive Group (BIG) (http://brooklineinteractive.org/) under the auspices of their Public VR Lab (http://publicvrlab.com/), a truly excellent resource for the community. Bring your own gear or play with the loaner equipment belonging to BostonVR and BIG. We will have at least one HoloLens, several Vives, an Oculus Rift, loaner machines, a GearVR, and tons of peripherals. Dr. Jacobson and BIG staff will be available to help you get started, if you are new. I'll also bring a Magic Leap for those who can't make the June 2nd Leap Dev Jam. Click here (http://brooklineinteractive.org/location-and-hours/) for directions, parking is free. Check out this awesome pano tour to help you find us! https://vizor.io/draft/YQG2b2wPny9r Bring your own equipment if you have it, but mainly bring yourself! The $8 charge will pay for pizza, snacks, soda, and tons of coffee. You can pay by paypal, venmo, or cash at the event, if you don't want to pay via meetup.com

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  • Oculus Quest Game and Tech Jam

    Venture Cafe Cambridge

    $6.00

    The Oculus quest is an all-in-one VR headset with 6 dof head tracking and 6 dof tracked hand controllers, available for under $500. It uses inside-out tracking, so the user can theoretically define an infinite tracking area. How well does it work? How does it compare with similar headsets, most notably the Vive Focus? Come and find out! We will have at least four Oculus Quest headsets available to pass around and we'll do lots of experiments and games. Including mirroring to a big screen and multiple people in the same virtual/physical space. Doors will open at 6:00pm with pizza and soda, paid for by your registration fee. After everyone has had a chance to try it, we may have a group discussion about the Quest's capabilities, developing for it, and headsets like it. If you have ideas on that, let us know. Last, but not least, if you have a Quest, any similar headset, or any other XR demo, please bring it! Then, we all go drinking!

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  • BostonVR Dev Jam

    Brookline Interactive Group

    $8.00

    Come join us for a whole day of techno-frolic with the other AR & VR devs at Brookline Interactive Group (BIG) (http://brooklineinteractive.org/) under the auspices of their Public VR Lab (http://publicvrlab.com/), a truly excellent resource for the community. Bring your own gear or play with the loaner equipment belonging to BostonVR and BIG. We will have at least one HoloLens, several Vives, an Oculus Rift, loaner machines, a GearVR, and tons of peripherals. Dr. Jacobson and BIG staff will be available to help you get started, if you are new. I'll also bring a Magic Leap for those who can't make the June 2nd Leap Dev Jam. Click here (http://brooklineinteractive.org/location-and-hours/) for directions, parking is free. Check out this awesome pano tour to help you find us! https://vizor.io/draft/YQG2b2wPny9r Bring your own equipment if you have it, but mainly bring yourself! The $8 charge will pay for pizza, snacks, soda, and tons of coffee. You can pay by paypal, venmo, or cash at the event, if you don't want to pay via meetup.com

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  • VRX Immersive Enterprise reception

    Revere Hotel Boston Common

    REGISTRATION FOR THIS EVENT IS VIA THE GOOGLE FORM ONLY.(https://bit.ly/2LAVetL) PLEASE ONLY REGISTER IF YOU CAN ATTEND. IF YOU HAVE A CONFERENCE PASS DO NOT REGISTER VIA THE GOOGLE FORM AS YOU ALREADY HAVE ACCESS TO THE EVENT. Boston VR have been working with VRX and Sixense Enterprises Inc to secure 100 guest passes for the drinks reception being held at the VRX Immersive Enterprise event next week in Boston. This drinks reception will take place in the exhibition area of the event at the Revere Hotel, 200 Stuart Street, Boston, MA 02116. Register for free entry to the drinks reception on: https://bit.ly/2LAVetL Please note that entry to the drinks reception does not include any access to the rest of the VRX Immersive Enterprise Event. Badges will only be valid from 6.00pm – 8.00pm on Tuesday May 21.If you have a full access badge to the VRX Immersive Enterprise Event then you do not need to register for the reception. If you wish to secure full access to the whole VRX Immersive Enterprise event, there are still tickets available on the website here and you can use code BOS15 to get a 15% discount on the rates.

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  • BostonVR Dev Jam

    Brookline Interactive Group

    $8.00

    Come join us for a whole day of techno-frolic with the other AR & VR devs at Brookline Interactive Group (BIG) (http://brooklineinteractive.org/) under the auspices of their Public VR Lab (http://publicvrlab.com/), a truly excellent resource for the community. Bring your own gear or play with the loaner equipment belonging to BostonVR and BIG. We will have at least one hololens, several Vives, an oculus rift, loaner machines, a GearVR, and tons of peripherals. Dr. Jacobson and BIG staff will be available to help you get started, if you are new. Click here (http://brooklineinteractive.org/location-and-hours/) for directions, parking is free. Check out this awesome pano tour to help you find us! https://vizor.io/draft/YQG2b2wPny9r Bring your own equipment if you have it, but mainly bring yourself! The $8 charge will pay for pizza, snacks, soda, and tons of coffee.

  • VR in energy and aerospace by Packet 39

    Venture Cafe Cambridge

    In this presentation, Packet 39 CEO, Vice will go over a few VR projects and applications they developed for nuclear power, aerospace and medical industries in the past 3 years. Highlights: • Creating stress in VR to reduce stress in real life • The importance of muscle memory and designing effective VR training • A show of hands - camera based Mixed Reality to bring user's hands into VR • VR-less VR - the power of VR 3D tracking without the bulky headset • Avoiding spacetime collisions with 4D visualizations and work scheduling • A power plant in your cubicle - Cost effective 3D scanning of industrial spaces for walkdowns and work planning SCHEDULE: • 6:00pm - Doors open, demos begin, snacks are served. • 7:00pm -Announcements and Community information • 7:15pm - CEO of Packet 39 "Vice" talk begins 8:15pm - 9:45 Demofest!! • 9:45 - After party at TBD

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  • CivicXR Dev Jam

    Brookline Interactive Group

    Do not register on meetup.com! Please click through to this eventbrite: https://www.eventbrite.com/e/civic-xr-dev-jam-tickets-58121495959 BIG, the Public VR Lab and Boston VR are hosting a Civic XR Dev Jam and Community XR hackathon. The focus of this event is to create XR projects in the public interest, so come with your ideas for how you can use your powers of coding, producing, imagining, and creating for the public GOOD! Volunteer mentors, hardware and coder experts, as well as 360 video production specialists, will be on hand to help you work as a team to create XR content for non-commercial civic engagement and public projects. Share your ideas with us, join a team, or just show up and create for humanity on a Saturday! Sign up to volunteer, mentor or participate here, and indicate the role you'd prefer. If you're new to XR or come from traditional media, this is a great opportunity to learn about the industry, emerging media for storytelling, journalism, and public projects, and join us in building Community XR, a new field that supports community-based VR/AR making, access to equipment, tools, and training for the public. We'll start the day with a class and a hands-on workshop on both beginner and more advanced tracks. Stay tuned for the class descriptions, and sign up to join us for a day of learning and sharing our VR/AR expertise! Do not register on meetup.com! Please click through to this eventbrite: https://www.eventbrite.com/e/civic-xr-dev-jam-tickets-58121495959

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  • Industrial Augmented Reality: What's next? with PTC

    121 Seaport Blvd

    REGISTRATION IS REQUIRED THROUGH EVENTBRITE: https://www.eventbrite.com/e/industrial-augmented-reality-whats-next-tickets-56899723605?aff=ebdshpsearchautocomplete Join us on March 14th as industry and technology experts examine the importance of industrial AR today and showcase the next phase of AR at the forefront of digital transformation. This will be the first in a series of industry-focused events held at PTC’s new state-of-the-art headquarters, where technology is interlaced with the physical space and the digital infrastructure of 121 Seaport. Agenda is as follows: 5:00-6:00pm | Check In 5:00-5:30pm | Networking 5:30-5:50pm | Opening Remarks from Jim Heppelmann 5:55-7:50pm | Lightening Talks on Industrial AR 8:00-9:00pm | Networking Reception Real-time product demos, food, and drinks will be available throughout the evening.

  • BostonVR Monthly Dev Jam

    Brookline Interactive Group

    $8.00

    Come join us for a whole day of techno-frolic with the other AR & VR devs at Brookline Interactive Group (BIG) (http://brooklineinteractive.org/) under the auspices of their Public VR Lab (http://publicvrlab.com/), a truly excellent resource for the community. Bring your own gear or play with the loaner equipment belonging to BostonVR and BIG. We will have at least one hololens, several Vives, an oculus rift, loaner machines, a GearVR, and tons of peripherals. Dr. Jacobson and BIG staff will be available to help you get started, if you are new. Click here (http://brooklineinteractive.org/location-and-hours/) for directions, parking is free. Bring your own equipment if you have it, but mainly bring yourself! The $8 charge will pay for pizza, snacks, soda, and tons of coffee.

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  • Rapid Prototyping of Games with Preview Labs

    Gupta Media

    Near the end of 2009, Bernard decided to combine his passion for game design and game programming by starting the first company dedicated to the development of prototypes using game technology: PreviewLabs. In the first seven years of PreviewLabs, Bernard oversaw the development of prototypes for over 150 different concepts, for clients including Walt Disney Imagineering and Yale University, but also a large amount of startups seeking to develop new products. In his talk, Bernard is going to cover best practices for rapid prototyping he and his team have learned over the years, and will show how these apply to VR projects with a few cases. A recurring pursuit while prototyping for VR is to find a way of interaction that feels 'natural' - as opposed to 'realistic'. By using more intuitive ways of interaction, this can be taken to a new level in VR…

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