This Thursday I'll present two things:
First, a couple of techniques to rig a character without having to go through the entire, time consuming process of creating the rig by hand. Again, rigging is the process of attaching a skeleton to a mesh so that it can be animated. We'll look at the rigify add-on and briefly at the skin modifier.
Then, I'm going to be animating one of the scenes of the "Surprise Little Bug!" project. Feel free to follow along with the same or a different scene and ask questions