Designing and Prototyping for XR/MR - Steve Leigh and Daniel Leeman
Whether you think augmented reality is a fad or an actual thing, two things are certain (no, I'm not talking about death and taxes) - the appetite for this tech is increasing, and we're still learning how to cook for it.
In this past year or 2 there's been an explosion in availability of options - Virtual Reality has become fairly mainstream, our phones and tablets are becoming AR-capable with ARKit (iOS) and ARCore (Android), and there are 2 big players in head-mounted augmented reality - the Hololens and the Magic Leap.
We have a whole new set of problems that we can now solve - but how do you know you're solving the right thing? Is your UX good - or awkward and frustrating? How do our design skills for web apps or systems transfer to this shiny new 3d world?
Dan Leeman and Steve Leigh will guide you through a design process used by Microsoft and other XR shops to hone in on a useful solution to your product, allowing early, rapid feedback to determine if what you're building is... well, viable.
Please note: It's friendly for people who have never developed - even at all. It's very broad strokes on the design process and consideration for AR/VR development, pros/cons of devices and things to consider when building a prototype for such things.