Unity is one of the most user friendly game engines out there - but you can make it even better than that! This talk will focus on improving the Unity Editor with your own custom plugins. This allows you to improve your workflow, create new intuitive ways to build your games and automate repetitive tasks. The talk will be given by Alexander Birke who is currently working on the adventure game Bertram Fiddle where editor extensions are utilized extensively. The prerequisites for the talk is that you have a basic understanding of making games in unity but have yet to delve into writing editor code The talk will cover:
- Visualise parameters in the scene view with the Gismos.
- Writing custom inspectors for your own components.
- Make interactive UI in the scene view with Handles.
- Create completely new editor windows.
- Overview of other various classes that enables you to make custom build tools, auto layout UI, and save editor peferences to name a few.
- A look at the tools Alexander has developed for Bertram Fiddle
The talk will take about an hour and the remaining time will be used to answer questions and showcase demos, jam games and other cool stuff you want feedback on. After the Games Hub closes at 10 we are always a couple that heads to the nearest pub so you are also more than welcome to join us there :)