Hello fellow Unity heads! We had a really good turn out at the last meetup so we hope to see just as many of you this time around. Alexander will start out by giving us the first talk in a two part series on how to create 3D models only with the use of programming, a bit of cleverness and a hefty dose of math.. Here's the talk description:
Procedural mesh generation is a powerful tool to have in your arsenal, since it allows you to have complete control over how to create and render 3D models in your game or interactive visualisation. However it can be hard to find good resources on how to do it. This talk will first cover the basics of what a mesh is and how Unity's Mesh class works. It will then be shown with code examples how this can be used to create basic primitives such as planes, boxes, cylinders and spheres. Several interactive examples will then be covered to show what can be achieved with procedural meshes. Since I have split the talk up into two this also allows you to ask to have something covered in the next part if you have a particular area of interest.
As always we follow the talk with a show and tell session where you can ask for feedback or help with whatever you are currently making with Unity. After the meetup we head of to the Bell for a relaxing pint or two.