A team of super-powered villains are on their way... but are they really villains? No, they're former supers turned into zombies! Can your Heroes stop them before they infect the world?!?
400 modern build
•NO BFCs allowed.
•NO ATA allowed
no objects, relics no dials ,no vehicles no colossal
REVEAL - HERO OR ZOMBIE
At the beginning of the game, after both players reveal their forces, each player rolls a single d6: the lowest roll becomes ZOMBIE Team. The higher roll becomes the HERO team. Re-roll any ties.
ZOMBIE TEAM RULES
Characters on this team are considered "Zombies"
•Zombies modify their speed values by -2.
•Zombies lose their normal Team Ability completely.
•Zombies gain the Blackest Zombie Night card (this is not a Feat).
When an Hero is KO'ed by a Zombie, remove all action tokens off of the Hero, then heal the Hero to it's starting line and give it 2 clicks of unavoidable damage; it is now considered a Zombie on the Zombie Team; it cannot be a given any actions until the next turn.
HERO TEAM RULES
Characters on this team are considered "Heroes"
•Heroes lose their normal Team Ability completely.
•Heroes gain the Heroes United card (this is not a Feat).
When an Hero is KO'ed by a Zombie, remove a single action token from all other Heroes.
Heroes must save the bystander tokens or people there will be six of them to save
i will have the cards for zombies and heroes on tuesday