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Learning to play StarCraft, the next step towards AGI

This talk will discuss the problem of using the game of StarCraft (and its successor StarCraft II) as a research environment for AI. The presentation will consist of two main parts:

• Discussion of the recent work done by Facebook AI Research on StarCraft micromanagement tasks [1] and the soon to be released TorchCraft library [2].

• Keynote on StarCraft as a testbed for general artificial intelligence, in which I will address the numerous challenges posed by this game, from the perspective of an AI researcher and former professional StarCraft player.


Main Reading Materials:

• [1] Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement - https://openreview.net/forum?id=r1LXit5ee

Additional Reading Materials:

[2] TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games (white paper) - https://arxiv.org/abs/1611.00625

• [3] A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft - https://hal.inria.fr/file/index/docid/871001/filename/survey.pdf


Speaker: Ionel Hosu

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  • Razvan P.

    Salut Ionel Hosu,

    In primul rand: pare super tare discutia de maine si de abia astept.

    Poti sa dai share si la codul sursa asociat talkului?
    (am gasit doar qlearner-ul de la deepmind [1])

    [1] https://github.com/kuz/DeepMind-Atari-Deep-Q-Learner

    Multam,
    Razvan

    1 · 5 days ago

    • Ionel H.

      Salut Razvan,

      Codul asociat articolului principal inca nu a fost facut public de FAIR (dar urmeaza), insa acum doua zile au pus pe Github codul pentru framework-ul TorchCraft [1].

      [1] https://github.com/Tor...­

      Numai bine,
      Ionel

      1 · 4 days ago

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