Session 5 - Servants of Justice - Start of "Mind your Manor"
A few months passed since the rescue of young Sigismund from the Tillean kidnappers. Our adventurers have developed a certain kinship through this ordeal.
• Valeria started to leave town and roam the woods and hills in search of rarer plants, and is often accompanied by the wood elf.
• Greta's relationship with her Noble family has continued to sour, particularly after her altercation with at the magistrate office who didn't view the 'rescue' without the city involvement kindly. The human initiate of Verena knows justice is on her side, and has taken the sword and mail-shirt to prove it.
• Grayson and Zepth continues to improve their ranged abilities, and Grayson thought to make his points with more bangs, acquiring a blunderbuss.
When the opportunity strikes to help law and order once more, the servants rushes to save a coach under attack from mutants and beastmen. With their greater training, they make short work of the creatures, but for a cursed blow from the leader which critically wound Zeph. Nonetheless, the passengers are safe... too bad it was a Noble jerk, Klaus Von Rothstein, who treat the adventurers like the peasants he think they are.
Regardless, this rescue lands them another job, potentially of greater value, since Lord Rickard Aschaffenger's man servant employs them to visit his master hunting lodge and investigate a certain malaise.
Ongoing campaign (full, not recruiting) for the following players:
Howard - Grayson, Human, bountry hunter from Ostland
Cindy - Greta, Human Initiate of Verena from Reikland
Thor - Zepth, Wood Elf Waywatcher from Athel Loren
Yael - Valeria, Human Apothecary from Reikland
Link to Session 1 Recording (Start of "With a Little Help from my Friend")
Link to Session 3 Recording (Adventure Finale)
Link to Session 4 Recording (Shopping & Start of "Mind your Manor")