MAIN PARTY IS NOW FULL!
GUEST SLOT FULL THIS WEEK!
-- HEARTH IS LOST --
Having dealt with the corrupt governor of Hearth, the unfortunate band of heroes were left with the terrible realisation that the town was lost. With dwindling natural gas and a pitiful amount of lamp oil, they gathered as many citizens together as they could and prepared for the journey towards a new home. With tears and trepidation, the citizens of Hearth soon left their lifelong home behind as Agra's flame cleansed the land in their wake.
-- TOWARDS SALVATION --
With the heroes leading the way, the caravans rattled their way through tangled trees and poisonous briars. They could feel the eyes of the beasts upon them at every turn and were constantly tested by their surroundings. Still, the heroes held strong and kept the morals of their fellow caravanners high despite the dwindling supplies. In the back of their minds they knew that they did not have time to spare in their expedition. They would either find their destination or die upon those roads like so many before them.
-- THE WALLS OF TERR'DEL --
With only a day's worth of rations remaining, the shear walls of Terr'Del finally came into view. Hope blossomed within the hearts of the caravanners. They had found their salvation. Upon closer inspection, however, they could see no sign of light. There were no sounds coming from the city. Only skeletons remained in the traveler's tavern outside the walls. With worry in the eyes of the caravanners, the heroes took charge once more. They looked to scale the walls and open the gates once more. They looked to make this dead city great once more.
If you want to look through some of the unique rules that are a part of the Shivovere setting, feel free to look through the following Google Doc (WIP).
Feel free to join our Discord as well!