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D&D 3.5 Group 1 every other Sunday 12-6 PM

We've split our huge group into 5 groups, each adventuring in various campaigns. This is Group 1 on alternating Sundays, and we're continuing our adventures in the world of Aereth, home of the Dungeon Crawl Classics. As of Oct. 2013, our characters are all 3rd-5th level, so start at 3rd level, see below. This group is about big enough for now, but it would be nice to get 1-2 more players in case of occasional absences. And we always have room for Tim, who plays Dain, human Paladin of Freedom (CG); he's the longest player in this group and is coming back from a long schedule conflict.

How to join the game: At least catch me at the game (before the game if possible), but ideally, if you can set up your character before the game, that would help. Feel free to discuss among the other players (e.g. via the discussions on this meetup group) to see who's playing what kind of character if that helps you decide what you want to play, and whether you prefer to roll up your own or if you might like me to roll up some optional sample characters to choose from. We now have a good variety of characters covering most of the standard classes, but players come and go, and sometimes even the regulars can't always make it to the game. So new players might check to see what we need, but of course let us know what you like to play. We're also open to other classes (be sure and bring the book they're in). We do have a healer, Angel, an elf Bard/Cleric who plays a harp, she's always there. We also have a gnome Ranger/Druid and an elf Monk/Wizard and I have their character sheets, so if their usual players miss a game, new players could play them if they wish. Our other usual characters include a gnome Rogue/Artificer and a gray elf Wizard. This is a good-oriented campaign so no evil characters please.

To roll up your character: Roll 24 d6's, reroll 1's only once, and arrange 3 of the dice under each of the standard 6 abilities S D C I W Ch however you want (if you don't have 24 d6's, roll and write down the numbers and arrange the numbers). Ignore the remaining 6 dice. I'd prefer that all stats be at least 6, but if you really want to, you can have 1 stat below 6, as low as 3, but you'll really need to play that character accordingly ;) This method usually generates very nice numbers but not too ridiculous. If you get a lousy set of numbers, you can roll a 2nd time (without rerolling 1's) but then you're stuck with the results. Considering that the average roll should produce 4 6's, 4 5's, etc. to choose from (e.g. [masked]), that should be no problem. Then apply racial adjustments and fill in your character sheet as much as you can and bring it. Use the standard races, classes, money, and item costs in the D&D 3.5 Player's Handbook. I hope everyone has their own PH but at least enough to share without slowing down the game much. If you want to use a class, race, weapon, skill, feat, spell, or other feature in one of the other 3.5 books, then maybe; bring the book so I can check it out. I'll want to see all character sheets and approve them anyway, especially anything from Unearthed Arcana, I don't usually approve much from that book. Generally, no psionics, no poison, no evil characters, no level adjusted races (although I will consider up to ECL 3), no gestalt characters, start with a 3rd level character with 3,000 XP and 1,500 GP and then buy your equipment at standard prices in the PH (or equivalent) or DMG. This may change a bit after we all get to higher levels. In case you pick an unusual race, please no ability adjustments over +2, and all ability adjustments must add up to 0 or less. I'm not real picky about equipment and encumbrance, just don't get ridiculous.

Normally only 1 character/player, please, but if we're really short, I have "extra" characters I can play or pass around (these can also be used by new players to get a quick start for trying out the game, if they want). I'm generally flexible and we're all in this to have fun, and we're off to a good start already :) See ya at our next game!

"Gned the Gnome", your humble DM

Small contributions to help keep our meetup group online and pay for modules are appreciated, thanks. :)

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  • Gned the G.

    Michael, Peter, I hope y'all are coming to the game tomorrow (Sunday), please rsvp today or tonight. Any new/infrequent players, this is not the best time to start/resume playing since we're in the middle of an adventure, but it's still possible to work you in, better now than the next time or 2, so if you're thinking of starting/resuming with us this month or next, it would be best to start with this game Sun. 10/12.

    October 12, 2013

  • Dustin M.

    I might be a little late because of car issues.

    October 13, 2013

  • A former member
    A former member

    I'm going to have to be arriving late, about 1:00-1:30 PM.

    October 12, 2013

    • Gned the G.

      OK Tim, thanks for letting us know.

      October 13, 2013

  • Dustin M.

    Am I able to use a custom home brew race and class?

    October 8, 2013

    • Dustin M.

      I'm also making a ranger just in the case that if you don't like the Phoenix-Born class.

      October 13, 2013

    • Gned the G.

      Thanks. That Soul Meister (misspelled) looks strange and will need some adjustments, and I'm not sure how it would work in practice, and I'm thinking it would be too much work to adjust and fit in. You can show me but I think most likely we'll go with the Phoenix-born. I also have a gnome Ranger 2 / Druid 2 that you could play since the lady that often plays him hasn't been coming lately, in case you might want to play him. But at this point it seems like your Phoenix-born is most likely. I'll look it over when you bring it to the game.

      October 13, 2013

5 went

  • Gned the G.
    Group 1C: Sir Peter the Paladin; Groups 2, 9: DM., Organizer,
    Event Host
  • Dustin M.
    Groups 3 and 4 (and sometimes 1 and 2?)
  • michael
    Group 1, plays Rick, gnome Rogue 3 / Artificer 6 with 39,405 XP
  • A former member

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