123 Crossroads Drive, Graniteville, SC
Note: You do NOT have to officially sign up through Modiphius Entertainment for the playtest in order to play the scenarios. I, as GM, am signed up, but you do not have to be if you don't want to.
The Rescue at Xerxes 4 (by Shawn Merwin) is the first adventure in the Star Trek Adventures Living Campaign playtest series. It is set in the 24th century (TNG era), and is the same for all play test groups.
You are assigned cadets as characters for this very first mission but in subsequent missions you will be playing aboard your chosen ship (the U.S.S. Venture) with a wide choice of bridge crew. This first mission is to introduce you to basics of the rules however the results will affect the on-going Living Campaign plot. Additional rules will be introduced with each new playtest pack.
Those wishing to know more about the rules before the game session can check out the PDF of the rules in the Files section. I will also be going over the rules at the beginning of the session.
In addition, a brief description of the setting for the living playtest campaign has also been uploaded to the Files section.