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V5: Vampire Warriors... Come out to Pllllaaaaaaayyyyyy
We're starting up a monthly Vampire the Masquerade 5th Edition Campaign set in the New York City of the late 1970's. No Second Inquisition. Aids isn't on anyone's radar, the City is dirty, crime ridden and broke, but art, music, and the subcultures that thrive on the outskirts of society rise up to take the streets of Alphabet City. **LICK, if you can make it HERE, you can make it anywhere!** Before you decide on joining this seedy world look at the photos below and find inspiration." + Making Characters: Use your Holidays wisely and make yourself a character, message Vic ster your idea and she will help you. We want all the characters done BEFORE the session. We will have a couple of Pre-generated ones available if you can't think of an idea. + V5 FREE quickstarter is here +I'm still debating if we will use the lore from NY by Night.... Feel free to comment. +Maximum 5 Players, we play on Sundays at Dickens Pub. WHY 70's NYC? THOSE WERE YEARS when rents were low, when would-be writers, singers, dancers could afford to live in Manhattan’s (East, if not, West) Village, before everyone marginal was further marginalized by being squeezed out to Bushwick or Hoboken. Face-to-face encounters are essential to a city’s vitality, even among people who aren’t sure of each other’s names, for the exchange of ideas and to generate a sense of electricity. In the ’70s, creative people of all sorts could meet without plans, could give each other tips or discuss burgeoning theories or markets or movements. These years held the origins of the Downtown Scene, a multidisciplinary, simultaneous movement that was headquartered in the East Village and was characterized by the birth of punk music, gonzo journalism and disposable painting; by body art and the messy theatrical antics of La MaMa. At its height in the mid-’70s, Max’s Kansas City, on Park and 18th, was a home to the New York Dolls, the Ramones, Blondie, Klaus Nomi and Sid Vicious. In the East Village, on Bleecker and Bowery, was CBGB, which was home to Television, Patti Smith and many of the bands that also played at Max’s. Little temporary art galleries were opening and closing every week in the East Village. Hip-Hop was in its early days. The representative figures of this New York were Susan Sontag, Jasper Johns, George Balanchine, Robert Wilson, Robert Mapplethorpe— with his lubricious African-American nudes, portraits of society ladies and still lifes of ‘‘New York flowers’’ (as he once called them) — was one of the few people of the period who braided these high and low strands of New York culture. Heroin, the sex trade, Andy Warhol, Saturday Night Fever, disco, Studio 54, Sweet Jane, graffiti... *Inspiration the 1979 film the Warriors about New York's gangs. Check the trailer: *Check the Flurries Chase Scene for the vibe: *Check out the NY Music Scene: New York Dolls, Velvet Underground, CBGBs, the Punk Revolution. *Check out HBO's Hip-Hop Evolution trailer for more atmosphere of NY in the 70's.

Dickens Pub

1000 9 Avenue SW · Calgary, AB

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What we're about

We are welcoming people who is interested in the tabletop versions of the White Wolf World of Darkness RPG games: Vampire the Masquerade, Vampire Requiem, V20, Werewolf, Wraith, Changelings, Mage and all their various editions and titles. We are hoping to start regular monthly meetups/gaming sessions and looking for players and storytellers for those. We follow the Safe Space Rules and a Code of Conduct listed below.

WE ARE LOOKING FOR MORE STORY TELLERS to get more games going, please see the Discussion Board for more information in a post called "Story Tellers Guide".


Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line.[2][3] It's set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.[4]
The game uses the cursed, immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror.[citation needed] The gloomy and exaggerated version of the real world that the vampires inhabit, called the "World of Darkness," forms an already bleak canvas against which the stories and struggles of characters are painted. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind.

**Safe Space rules for everyone: no booze or no drugs (we eat our emotional pain so yes to pizza), no abusive behaviour, if we have teens in the group then we will keep it PG, this is not a pick-up group it’s a gaming group, if there is a conflict between players then the Dungeon Master/Story Teller will arbitrate, if there is a conflict with the Dungeon Master/Story Teller, then the Organizer will arbitrate. A Safe Space is a place where anyone can relax and be able to fully express, without fear of being made to feel uncomfortable, unwelcome, or unsafe on account of biological sex, race/ethnicity, sexual orientation, gender identity or expression, cultural background, religious affiliation, age, or physical or mental ability. A place where the rules guard each person’s self-respect and dignity and strongly encourage everyone to respect others. Sound good? Right on, Right on.

CODE of CONDUCT: (Borrowed from the Adventurers League)


All D&D Participants are here to have fun and should ALWAYS feel safe and included. All participants (players, Dungeon Masters/Story Teller, and organizers) are expected to adhere to the following Code of Conduct.

- Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
- Avoid excessively vulgar, sexual, or overly mature language and themes.
- Follow the ST/DMs lead, avoid arguing with the ST/DM or other players over rules.
- Let other players speak, avoid talking over others.
- Avoid excessive cross-talk that is not relevant to the adventure being played.
- Allow other players to get attention from the ST/DM.
- Discourage others from using social media to bully, shame, or intimidate other participants.
- Avoid phone conversations at the table.
- If you must take a call, please excuse yourself from the table until your call is completed.
- No tolerance is given for theft or aggressive behavior.
- Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
- Aggressive behavior includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.

Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately. Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Story Teller/Dungeon Master or Organizer of the event immediately. The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.
The Organizer has the right to remove a disruptive or aggressive player or Story Teller/Dungeon Master from the play area or premises or meet up group.


Online Games:

If you want to watch some online VtM games we recommend New York by Night and Philly by Night, both on twitch and Youtube, both with Story Teller Spira Fontunae who is a really fun ST. So check them out:

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