What we're about
We are welcoming people who is interested in the tabletop versions of the White Wolf World of Darkness RPG games: Vampire the Masquerade, Vampire Requiem, V20, Werewolf, Wraith, Changelings, Mage and all their various editions and titles. We are hoping to start regular monthly meetups/gaming sessions and looking for players and storytellers for those. We follow the Safe Space Rules and a Code of Conduct listed below.
WE ARE LOOKING FOR MORE STORY TELLERS to get more games going, please see the Discussion Board for more information in a post called "Story Tellers Guide".
Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It's set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.
The game uses the cursed, immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror. The gloomy and exaggerated version of the real world that the vampires inhabit, called the "World of Darkness," forms an already bleak canvas against which the stories and struggles of characters are painted. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind.
**Safe Space rules for everyone: no booze or no drugs (we eat our emotional pain so yes to pizza), no abusive behaviour, if we have teens in the group then we will keep it PG, this is not a pick-up group it’s a gaming group, if there is a conflict between players then the Dungeon Master/Story Teller will arbitrate, if there is a conflict with the Dungeon Master/Story Teller, then the Organizer will arbitrate. A Safe Space is a place where anyone can relax and be able to fully express, without fear of being made to feel uncomfortable, unwelcome, or unsafe on account of biological sex, race/ethnicity, sexual orientation, gender identity or expression, cultural background, religious affiliation, age, or physical or mental ability. A place where the rules guard each person’s self-respect and dignity and strongly encourage everyone to respect others. Sound good? Right on, Right on.
CODE of CONDUCT: (Borrowed from the Adventurers League)
BE INCLUSIVE, FUN, AND SAFE!
All D&D Participants are here to have fun and should ALWAYS feel safe and included. All participants (players, Dungeon Masters/Story Teller, and organizers) are expected to adhere to the following Code of Conduct.
- Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
- Avoid excessively vulgar, sexual, or overly mature language and themes.
- Follow the ST/DMs lead, avoid arguing with the ST/DM or other players over rules.
- Let other players speak, avoid talking over others.
- Avoid excessive cross-talk that is not relevant to the adventure being played.
- Allow other players to get attention from the ST/DM.
- Discourage others from using social media to bully, shame, or intimidate other participants.
- Avoid phone conversations at the table.
- If you must take a call, please excuse yourself from the table until your call is completed.
- No tolerance is given for theft or aggressive behavior.
- Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
- Aggressive behavior includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.
**WHAT TO DO?
Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately. Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Story Teller/Dungeon Master or Organizer of the event immediately. The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.
The Organizer has the right to remove a disruptive or aggressive player or Story Teller/Dungeon Master from the play area or premises or meet up group.
WHERE FRIENDSHIPS ARE FORGED AT THE TABLE!
If you want to watch some online VtM games we recommend New York by Night and Philly by Night, both on twitch and Youtube, both with Story Teller Spira Fontunae who is a really fun ST. So check them out: