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GPGPUs: Scientific and Engineering Compute-Technologies­ Seminar

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Scientific and Engineering Compute-Technologies Seminar
GPGPUs: The explosive area of innovation for 3D Visualization and Computation

The Cambridge Game Creators Network in conjunction with the Centre for Scientific Computing at University of Cambridge and Codeplay Software Limited will host a free seminar on 11th April 2013 at the Cavendish Laboratory of University of Cambridge, Cambridge, UK.

Andrew Richards, Founder and CEO of Codeplay Software Limited will give an overview of the multitude of different GPGPU programming standards being produced; the reason so many standards are useful; and what the challenges and opportunities are in defining GPGPU software platforms. This will give an overview of how to build your own GPGPU models as well as how these models can be used to achieve dramatic new levels of performance. A particular emphasis will be on the range of different GPGPU platforms being produced, from the largest Supercomputers, to the latest Smartphones.

Andrew Richards is CEO of Codeplay, chair of the OpenCL-HLM working group defining a C++ programming model for OpenCL) and chair of the HSA System Runtime working group (defining a runtime system for the Heterogeneous Systems Architecture standard ("HSA"). Codeplay builds GPGPU compiler systems for semiconductor companies and have been working in the area of GPGPU compilers for over a decade.

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Cambridge Game Creators

Cambridge Game Creators is the most active community of professional and hobbyists who share an interest in the applications and technologies of graphics and visualization.

We are an official Adobe Community in the east of England and Cambridge; and the world's first Adobe Community with a focus on the games industry.

The Cambridge Game Creators network is supported by Greedy Goblin Games ( and ARM Ltd (

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