CocoaHeads Message Board › Cocos2D on iOS/Obj-C for iPad - ever thrown away months of code?
|A former member||
I mentioned Cocos2D to a couple of you at the last River City labs meet up. Recently I switched to using CocosBuilder for my Cocos2D iOS project, and threw away months of code when I did.
And that's a good thing. :-)
I wanted to do a video tutorial on that tech stack, to give something back to the open-source developers who build it.
By the way the HUD I show in I think the first clip is a combination of UITextView and Cocos2D - they can play nice together.