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Work Night

Come work on your game. Give help, find help, have fun.

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  • Russell F.

    Holy moly, you folks presented TEN games last night! Fantastic to see so much activity in local game dev. See you next month everybody.

    2 · April 15, 2014

    • Summer H.

      I was actually going to suggest the same thing as Daniel is suggesting - perhaps allow all demos to be no longer than five minutes? Therefore, it could even be a turned into "this is what I've done since last Work Night" presentation, making us more responsible to 'present' something for the group and show progress?

      April 15, 2014

    • Matthew J P.

      If people would post the forums more often, we would know what everyone is working on, so instead of demo night we could have a true work night, post on the forums ppl!!

      April 18, 2014

  • Simon J.

    Great to see everything everyone is working on.

    April 14, 2014

  • Russell F.

    Hey everybody, just a reminder that we'll have the 4-player arcade controls at the meeting tonight. So if you're working on games for the arcade cabinet, bring 'em!

    http://forums.dallassocietyofplay.org/viewtopic.php?f=5&t=31

    April 14, 2014

    • Russell F.

      Nick, the best way to do this is just hook the arcade controls up to your laptop using USB. That would save the trouble of moving your project around, or even building it.

      April 14, 2014

    • Daniel F.

      Worst comes to worst, zip up a webbuild and email it to me (poemdexter at gmail). I have some hosting I can throw it on.

      April 14, 2014

  • John Z.

    Going to prep for LD 29 coming up in a few weeks. Review new Phaser changes since GGJ.

    April 11, 2014

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