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The End Of The World: Revolt of The Machines

  • Brian's Place

    20 Stewart Ct, Erie, CO (map)

    40.043411 -105.062538

  • "As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

    Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

    And the group realizes, she was the most evil villain of all."

    Brian: "What was that noise, did you guys hear something?"

    David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

    Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."


    I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

    Alien Invasion

    Revolt of the Machines

    Wrath of the Gods

    Zombie Apocalypse

    A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

    Character Generation: Step 1

    The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

    There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

    Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

    When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

    If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

    Step 2

    Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

    If Negative, you then either add another positive Feature or remove a Negative one.

    Max 5 for any Characteristic of course, and also, I must approve any features.

    Step 3

    Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

    Step 4

    Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

    Character Sheet:



    This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

    Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

    Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

    You always start with one positive die.

    You can Push yourself once per test by adding one more of each die to the pool.

    For any negative dice that remain after canceling, you gain that in Stress Points.

    For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!


    Stress and Resistance (and Trauma)

    On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

    As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

    You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

    Remember that Trauma adds negative dice to the pool.



    Three types of death based on filling in the Stress track.

    Physical: You're dead.

    Mental: You're insane.

    Social: You're catatonic.

    To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

    If you already have 3 Traumas, you're just dead as noted above.



    Severe allergic reaction 

    in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.


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