The board game of Diplomacy is one of psychology, of telling friend from foe, of alliances and betrayal, and of a little bit of conquest.
Diplomacy is a classic game from the 50s, set in the delicate power balance of early 1900s European politics. Like chess, the game has simple mechanics, no chance element nor any unknowns, aside from what the other players intend to do. It is mainly dependent on negotiations and tactics. Players form alliances to attack neighbours and grow their power, but must take care to avoid getting tricked and stabbed in the back by their allies.
This group is focused on playing Diplomacy face to face, in contrast to playing online. Diplomacy games take time, but since all moves are simultaneous you are always active and never have to wait. Every event has a pre-set deadline, when the leader is declared winner if the game has not been won earlier, allowing you to plan. You might get eliminated earlier if things go poorly, so it is important to be able to handle betrayal and loss with grace. In that way this game is not for everyone.
This group will have some events that are more casual and beginner friendly, and some more competitive. All events aim to be flexible with participant numbers, using map variants and not only the strict 7 player standard Europe map.