GHOSTS OF SALTMARSH
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
Priority will be given to players who have already played in this group in the past. When possible — our waitlist is based on how many previous games you've played with us. Please keep track as we use the honour system for it. Please contact Steve Bissonnette ([masked]) if you have any questions about the adventure.
Please be nice to other players: RSVP only if you intend to show up. If your plans change and you can't make it, please un-RSVP as soon as possible. Thank you.
Time policy (Please arrive 15 min early)
Please arrive prepared 15 min earlier than the stated start time. Dice roll at start time.
DM will post about current optimal character level.
If you have any questions concerning characters or playing the hardcover please refer them to one of the event organizers or your Dungeon Master.