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Heroic Pathfinder - Kingdom of Forian

The Mayor of the Human city of Char Forge has sent out a call for heroes to assist in finding out why citizens are being found dead in their homes and there are increased monsters in the surroundinekg area.   The clerics of Pharmasa also report that it has been harder to insure that the dead are more restless than usual. 


Character Creation details:

Core Rule book and Advanced Player guide permitted.  No guns, no steampunk, high fantasy

Character Generation: 

4d6 drop lowest so a roll of 2,4,4,5 would be a 13 4+4+5.

If 2 or more stats end up single digits re-roll permitted

We will be using standard rules for encumbrance including both weight and armor types.

Traits are not being used.

No evil permitted, remember you are replying to the mayor's call for heroes and there is a general feeling that things are not as safe as they used to be.

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The Mayor of the Human city of Char Forge has sent out a call for heroes to assist in finding out why citizens are being found dead in their homes and there are increased monsters in the surrounding area.   The clerics of Pharmasa also report that it has been harder to insure that the dead are more restless than usual. 

Char Forge is a large well developed city, far from the boarders of the kingdom and even further from the untamed lands where the monsters normally roam.  The 3 kingdoms  (Forian, The Great Empire of Thon and the Elven nation) have been at peace for the past 60 years, the Dwarves to the west are reclusive and only permit dwarven or Gnomish traders within their boarders but often come to both Char Forge and other nearby towns for trading, and there are many Dwarven Families present in the city.  Gnomes and halflings are rarer but not unheard of.  Char Forge is the Capital of Forian and was designed and built in a colaboration between King Alexios I, the Dwarven Kingdom and the Elven council.

All of the non-evil gods have either churches or cathedrals within the city, the leading religion has been Pharmasa since they put down the undead uprising 200 years ago, and all of the major noble families consider it an honor when a son or daughter is chosen to be a Keeper of the Dead (or so they say publicly) or Birth guide.  Summoning, controlling or raising undead is a crime punishable by death.

Guilds are of moderate strength at least those that are permitted.   Being a large city there are areas of that are better patrolled than others and guilds both public and secret that ply their trades.

The city guard is reinforced with a company of Cavaliers Led by Sir Tomas,  3rd in line of succession.  The Crown Prince Xavier 1st in line and reported to be a warrior of some skill. Prince Xavier's unit regularly patrols the Untamed lands as the capital is far closer to the boarder. The child kings father was killed in the untamed lands while on campaign to quell the Minotaurs.   Second in line for the thrown is the only Daughter of the King, Princess Alysia.  Very little is known of the Princess.  The boy King is 12 and is advised by the council of Regents which has representatives of the major guilds, relgions and the 2 colleges in the city.


Note: Standard pricing for The Grand Arena of Mind Expansion applies.

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