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Laser mapping of 3D worlds and Introduction to clustered shading

For the November meetup we have not one, but two awesome speakers!

Tom Lowe is a co-founder of Game Technology Brisbane. We also have special guest Ola Olsson visiting from Sweden with a follow up to his talk on tiled shading last year.

Please note the room change to room 4d.  It is a slightly bigger room than our usual 4a.

Tom's talk

Laser mapping of 3D worlds

Generating realistic content for games can be improved by scanning the real world using LiDAR (laser range finding). This talk and demo presents Zebedee, a multi-award winning new design that allows buildings and environments to be mapped in the time it talks to walk through them. 


Tom Lowe has worked in games development for over ten years and has specialised in game engines and character dynamics, having worked on titles such as Grand Theft Auto IV and Red Dead Redemption. His recent work has been at CSIRO developing and commercialising the Zebedee laser scanner.Ola's Talk

Introduction to clustered shading

Clustered Shading is a new lighting technique that offers compelling advantages over previous methods such as Tiled Deferred and Forward+; It scales better with complex scenes, while also offering more flexibility and fewer hassles. It is a unified lighting solution that works well with transparency and custom material and lighting models, without requiring extra passes.

This talk introduces the latest academic research on this technique, then overviews a real production version at Avalanche Studios.


Ola Olsson has worked at several games studios in Brisbane and in Sweden and is currently finishing his Phd at Chalmers University of Technology, Gothenburg. He has recently presented his work on clustered shading at Siggraph 2013, so it is very exciting to have him present this latest work here in Brisbane. 

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