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D&D Adventurers League - Season 5 Storm King's Thunder

  • Game Theory

    6260 Glenwood Ave
    Suite 109
    Raleigh, NC (map)

    35.855072 -78.700816


  • Storm King's Thunder Hardcover - Adventurer's League Season 5

    Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

    The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

    Each week we will cover approximately 2 hours worth of role play, using the main module, which is also AL-legal.  The content takes place outside the normal D&D world, and characters may or may not be given a way back, so bear that in mind when deciding whether to create a new character or bring an existing level 1 or 2 AL-legal character into this season.

    Adventurer's League is a formal Wizards of the Coast program, and all players will be required to obtain a DCI number, so that the players and sessions can be registered.  Players can drop in and out of the campaign, as needs change, but the content will proceed regardless. 

    First session on September 10th will be character creation

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  • Vincent B.
    Event Host

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