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How to Make Your Game or App Sound Great

  • Jun 20, 2013 · 6:00 PM

Did you know that the sound in a game or app can affect the way the whole is perceived? Users don't think of audio quality as separate from art quality, gameplay or usability, they perceive the completed whole - music and sound can affect the whole product. This talk will give you some practical advice on how to maximize the quality of your game using the audio, regardless of who is creating the sound and music for you.

Join us for talks by Simon Amarasignham of dSonic on "How to maximize the quality of your game using the audio", Kurt Larson of KIXEYE on "Daring to create realism in the face of hyperbole", and Simon Walker of Dolby Laboratories for a short demo.

This event will take place at KIXEYE on June 20th at 6:00pm. KIXEYE will also be graciously providing snacks and refreshments for attendees. All attendees will need to bring ID to check in at the lobby and will be sent up to the 19th floor where an NDA will be required to enter on the 19th floor.


Simon Amarasignham


Simon Amarasingham is the co-founder of dSonic, which has been providing sound fx, music and voice-overs for games for over 10 years. From very humble beginnings, Simon & his brother, Kemal, have grown dSonic into one of the leading game audio production companies in the US. They have worked on many well known titles on many platforms, including the Bioshock series, Brutal Legend, Spec Ops: The Line as well as many mobile/casual titles published by companies like Zynga, Chillingo and Kabam. And of course dSonic has also created sound and music for a myriad of indie developers.

Simon grew up on the planet Nouveau Zea, where he monitored audio disturbances from the distant plant "Water," eventually becoming familiar with a collection of noises, called "classical music" by the inhabitants of Water. His interest in the study of Water Music became an obsession, so he gave up his studies in science to travel to one of Water's continents, Australia, (which ironically, turned out to be mostly desert) where he joined an 80s rock band. Eventually he switched continents and found his way to the San Francisco Bay Area - home to many other off-worlders - and he has been there ever since.


Kurt Larson

Audio Director at KIXEYE

After fleeing the wild, wild world of Rock-N-Roll (or Synth-Pop, really) Kurt Harland Larson, formerly of Information Society, fled to the relatively-sane greener pastures of video game audio development in the mid 90's. After learning the ropes of in-house audio on the Soul Reaver/Legacy of Kane titles, Kurt went on to work at Electronic Arts, Gazillion and Nihilistic before coming to Kixeye in late 2012. Because of his unique experience with music and electronics, Kurt is able to transmute base metals to gold using the power of his mind.


Simon Walker

Dolby Laboratories

Simon Walker works for Dolby Laboratories, where he’s been creating a new group focused on supporting app developers. Recently, he launched the company’s very first developer program ( to share information about Dolby mobile technology.

Simon’s interest in apps and developer relations began at Motorola, where he ran the technical support services team for MOTODEV. In 2008, he moved from the UK to Sweden and joined Sony Ericsson to lead the company’s developer program, primarily focused on the emerging Android platform. Later he came to the United States to focus on launching the first smartphone enabled with PlayStation suite. Most importantly for him, he also led efforts to release phone builds with unlocked bootloaders for app developers, a move that was a little controversial at the time. Prior to joining Dolby Simon ran the NOOK developer program and app store for Barnes & Noble.

Twitter: @simon_a_walker

Web :


Looking forward to seeing you at our host KIXEYE.


Founded in 2007, KIXEYE is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, KIXEYE is redefining the intersection of game development and technology to create innovative browser-based experiences for competitive gamers.

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  • Andrew S.

    Very informative and well presented :)

    1 · June 25, 2013

  • Ellis K.


    2 · June 21, 2013

  • Beth

    Great event - and I loved the last prezi by Simon. Always impresses when someone gets into the neurology of "why" something works!

    3 · June 21, 2013

  • Simon A.

    Thanks to Simon, Clinton, Chris & Owen for the positive comments :)

    Stay tuned for more events, including a big conference in October!

    1 · June 21, 2013

  • Chris

    Speakers right to the point, wide-ranging on content coverage, and handled diverse audience questions with flexible / humorous authority = well done!

    3 · June 20, 2013

  • owen h.

    It was an awesome meetup, learning from people in the field is the best way to learn.

    2 · June 20, 2013

  • Sri P

    The security guys is not letting in. I am here for 10 mins. This is not cool.

    June 20, 2013

    • Sri P

      Any help?

      June 20, 2013

    • Kim P.

      Hi Sri, my apologies for that- the event was over at 9 so the building will generally cut any remaining attendees 30-45 minutes prior. We'll work with them to get that issue resolved

      June 20, 2013

  • A former member
    A former member

    I'm at a Titanium mobile app development course in Mountain View til 5, gonna do my best to make it! Let me know if anyone would like to meetup later and recap

    June 20, 2013

  • A former member
    A former member


    June 19, 2013

  • A former member
    A former member

    Gah, I was last minute requested to go to Seattle for a business trip. I second Rick h's question!

    June 18, 2013

  • A former member
    A former member

    This is well timed as I've just started working on Audio for my iOS game last week.

    1 · June 18, 2013

  • Rick H

    Darn!Darn! Darn! I forgot a birthday that I need to go to. I really wanted to go to this. Will there be a recording?

    June 18, 2013

  • Jen

    Have an idea about a game? How about completing one unit of a free online class "HTML5 Game Development" every week and collaborating with a study group (with food/drinks and prizes sponsored by Google):

    June 18, 2013

    • paul m.

      Thanks for the info - curious since this meetup is in Mt View can I participate virtually?

      June 18, 2013

  • A former member
    A former member

    Oops, didn't notice the NDA. I don't sign such things to attend a meetup.

    June 15, 2013

  • Galen B.

    Composer and audio designer here to agree with everything that's going to be said!

    1 · June 12, 2013

  • Shawn E.

    Just to let everyone know, I'm willing to jump on and help and ready to learn!

    June 11, 2013

  • A former member
    A former member

    Will the talk be streamed online so that it could be heard remotely?

    June 6, 2013

    • A former member
      A former member

      Thanks. I understand. With the NDA, it is not possible to stream.

      June 10, 2013

    • Kim P.

      Hi Frank, just to clarify KIXEYE's NDa does not prohibit the talk from streaming. :)

      June 11, 2013

  • Jason L.

    How much does it charges???

    May 19, 2013

    • Simon A.

      Hi Jason, I don't think anyone replied to your question: it's free :)

      1 · June 5, 2013

    • Jason L.

      Thanks for answering my questions!!!

      June 5, 2013

  • Tony H.

    Rats. Just realized it is the same night Martin Odersky of Scala is speaking in Santa Clara... I hope this session is recorded. Thank you for organizing these sessions!

    May 24, 2013

  • Ann B.

    I love Simon's pic!

    2 · May 17, 2013

    • Simon A.

      Me too...much better without my actual face in there! :)

      May 17, 2013

  • Imhotep A.

    let,s do this!

    1 · May 15, 2013

  • Gabriel A.

    We at Motion Math use dSonic and they're dBomb. Recommended.

    2 · May 15, 2013

  • Lesley T.

    Can't attend this one.

    We review so many apps and while bad sound won't break an app, great sound can make a huge difference. It adds polish and dimension to an app - and this is what we look for in a "best app for kids".

    1 · May 15, 2013

  • Mr. William M.

    With Compliments

    1 · May 15, 2013

  • A former member
    A former member


    1 · May 15, 2013

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