• San Francisco IGDA: Housewarming Demo Night!

    Dear IGDA San Francisco Members, We are thrilled to announce our first event in our new venue at Glu Mobile in the heart of downtown San Francisco. To celebrate, we will be hosting a Demo Night to showcase the best that the the Bay Area development community has to offer. So far, and in no particular order, our games will be: Game: Vilmonic By: Bludgeonsoft URL: https://bludgeonsoft.org/ Game: You Left Me By: Angela He URL: https://zephyo.itch.io/you-left-me Game: Turbo Arena Deathball By: The Virtual Couch URL: www.turboarenadeathball.com Game: Defend the Cake By: Defend the Cake LLC URL: www.defendthecake.com Game: Cosmoteer By: Walternate Realities a.k.a. Walt Destler URL: https://cosmoteer.net/ Game: CardSlinger By: Lost Generation Games URL: https://lostgenerationgames.com Game: Sea Frenzy By: JJWALLACE URL: http://seafrenzy.com/play Game: VR Jetpack Game By: Autodidactic Studios URL: https://www.vrjetpackgame.com/ ---------------------------------------------- There are still a couple of open spots if you would like to participate. Please submit your your game with the following information to: [masked] by July 31st. Name of Game: Name of Development Studio: Name of Publisher (if different): Name of Team members attending: URL for game: Screenshot of game: We look forward from hearing from you and sharing more information soon. -The San Francisco IGDA Organizers-

  • Game Audio Panel

    Dolby Laboratories

    Dear San Francisco IGDA Members, We are thrilled to present our first event of 2018. We will be hosting a panel of industry experts to discuss all things audio! Our panelists will be: - Clint Bajakian - Composer and music producer established in the field of game audio since 1991. Bajakian lead the Sony PlayStation music production group from[masked], producing many award winning musical scores throughout the world, including God of War and Uncharted. Prior to Sony, Bajakian founded and led the audio production company Bay Area Sound from[masked]. From 1991- 2000, he co-led the audio department at LucasArts Entertainment as composer and sound design supervisor, working on such titles as Star Wars, Indiana Jones, Monkey Island, and Outlaws. Since 2013, Bajakian has created the score for Uncharted: Golden Abyss and is a regular composer on Blizzard Entertainment’s World of Warcraft, whose expansion, Warlords of Draenor, won 2014 Best Soundtrack for a Video Game from Hollywood Music in Media. Currently, Bajakian runs Clint Bajakian Music, is adjunct professor in the Technology and Applied Composition program at the San Francisco Conservatory of Music serves as a trustee at The New England Conservatory. - Andrew Boyd - Andrew Boyd serves as Sound Design Manager at Facebook, Inc., leading the Immersive Sound Group which encompasses Facebook’s work in sound for AR, VR, and 360 media. Prior to coming to Facebook, Andrew spent 10 years as Audio Director at Electronic Arts’ Visceral Games (née EA Redwood Shores) studio. In over 23 years of professional game audio development, Andrew shipped more than 35 games across every major genre and every major platform, from Sega Genesis through PlayStation 4. With titles including Battlefield Hardline, Dead Space 2, Lord of the Rings: The Two Towers, Demon Stone, and Blood Wake, his work has been nominated for sound and music awards from BAFTA, TEC, AIAS, IGDA, and GANG. When he’s not knee-deep in staffing spreadsheets or tool specifications, you can find him pretending to record his own compositions…just as soon as he gets that new plugin configured. - Darren Korb - Award-winning Composer and Audio Director for Supergiant Games. He has composed music, created sounds, and directed voiceover for all three of the studio's titles: Bastion, Transistor, and Pyre. - Matt Levine - Accomplished composer and producer of music for games, film, television, and other pictured media. Levine graduated from California Institute of the Arts in 1992, receiving a BFA in music composition. Since then, he has consistently worked as a composer, producer and engineer for a broad range of clients including Beatnik, MTV, Autodesk, Intel, Netscape, Sega, Nike, Namco, Hasbro and LeapFrog. In 2005, he joined the Music Department at Sony Computer Entertainment America (SCEA) and worked there for over a decade. During that time, he directly contributed to 37 titles published by SCEA. He composed and remixed music for many games, including The Last of Us, Uncharted 3, and Infamous: First Light. In 2015, Levine joined the faculty of the San Francisco Conservatory of Music, where he continues to teach a course on composition for video games. Please submit your questions to: [masked] -The San Francisco IGDA Organizers-

  • IGDA San Francisco Event: Howard Scott Warshaw

    Dolby Laboratories

    Dear San Francisco IGDA Members, We are thrilled to announce that we will be presenting a fireside chat with Howard Scott Warshaw on July 5th at 7pm at Dolby Labs. Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master's degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California's Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring and sharing fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective. If you would like to attend, please sign up on meetup as soon as possible! We look forward to seeing you there! -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • IGDA San Francisco Event: House Warming Demo Night

    Dolby Laboratories

    Dear San Francisco IGDA Members, We're back! And to celebrate our new venue at Dolby's offices on Market street, we invite you to participate in a house warming demo night. Beer, Soda and Snacks will be served courtesy of Dolby! These will be our demos: _________________________________________________ Game: Space Jammers Company: Spread Shot Studios Game Website: http://spreadshotstudios.com/SpaceJammersGame.html Steam Page: http://store.steampowered.com/app/471400 _________________________________________________ Game: Three Heroes Company: Mercator Games URL: www.MercatorGames.com (http://www.mercatorgames.com/) _________________________________________________ Game: Breakout 2017 (working title) Company: Studio Panda URL: Still working on this _________________________________________________ Game: Kinese Company: Six Sided Square URL: http://globalgamejam.org/2017/games/elephants _________________________________________________ Game: Cosmoteer Company: N/A URL: https://cosmoteer.net/ _________________________________________________ Game: Salad Hunt Company: Salad Hunters Inc. URL: http://www.saladhunters.com/ _________________________________________________ Game: Lucasfilm's Habitat (the first Virtual World/MMO, circa 1986) Company: Open Source Project URL: http://neohabitat.org _________________________________________________ Game: SantaWitch PoleShift (It is Part2 of the mobile game SantaWitch KnockDown) Company: SantaWitch Inc. URL: https://itunes.apple.com/us/app/santawitch/id1179148781?mt=8 _________________________________________________ We look forward to seeing you there! -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • SF IGDA Panel: How to Thrive in VR!

    Autodesk Gallery

    Dear San Francisco IGDA Members, We are back to school and our next event will be taking place on Wednesday, September 7th at 7pm at Autodesk. We will be discussing How to Thrive in VR with our panel of industry experts. Our speakers will be: Rafael Brown: Digital Myths Co-founder and Creative Director Digital Myths is a VR games studio & SF Bay Area startup focused on immersive VR experiences for social multiplayer. Digital Myths combines an expertise on cooperative online multiplayer and cross platform, device agnostic development with a design philosophy of immersion through shared, emergent, narrative, replayable, systemic gaming. The future of VR is online together. Digital Myths is currently building an unannounced project for PC/Console VR while experimenting with Mobile VR. Rafael Brown is a game designer and 20 year veteran of the games industry. He has worked across a range of PC, console, and mobile for game studios including id Software, Looking Glass, BioWare, EA, 2K, Activision, Sierra/Vivendi, and Retro/Nintendo. As a game designer, level designer, producer and creative director, he has worked on franchises including Thief, Rage, Doom, Quake, Wolfenstein, Need for Speed, Mass Effect, Jade Empire, True Crime, Mafia, The Hobbit, Tony Hawk and Gun. His best work is ahead of him with the his new studio, Digital Myths. Terisa Duringer: Temple Gates Games, CEO Temple Gates Games is a Silicon Valley based VR game studio. She’s best known for creating Ascension VR, Bazaar and Cannon Brawl. Pix0rz: https://pbs.twimg.com/profile_images/573883407949688832/GmCPkktB.jpeg Jimmy Maidens: Penrose, Co-founder and VFX Supervisor on Allumette Jimmy is a veteran CG filmmaker, having served as a technical lead and artist at Dreamworks for over 12 years on films such as the Shrek and Madagascar series. As a true CG generalist, Jimmy has wide expertise in multiple areas including lighting, modeling, animation, FX, coding, scripting rendering and concept art. Jimmy has been a VR enthusiast for most of his life, and has amassed a large VR headset collection over several decades. More information is on the way, but for now, save the date! -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • eSports 2016 Conference

    The Sportsmens Lodge Events Center

    eSports 2016 is a business to business conference regarding all things esports. Topics to be discussed include game development for esports, creating an engaging experience and marketing and sponsorship strategy. Twitch, AlphaDraft, High Rez Studios, Team Liquid and ESL are among the companies attending. http://esports2016.com Check it out and spread the word! Let me know if you have any questions. I'll be happy to answer them.

  • IGDA San Francisco Event: Fireside Chat with Tim Keenan

    Dear San Francisco IGDA Members, We are thrilled to present a fireside chat with Tim Keenan, founder of Misfits Attic on June 1st at 7PM at Dolby Labs. If you have questions for Tim that you would like answered, please send them to: [masked] . Bio: Tim founded Misfits Attic, where he has created the videogames 'Duskers' and 'A Virus Named TOM'. Before that he worked for 10 years at Dreamworks Animation as an FX Developer/Artist on animated movies (such as Shrek 2, Madagascar, and How to Train Your Dragon). Prior to that he worked at Rainbow Studios creating console games for PS2 and Xbox (such as Splashdown and ATV Offroad fury 2). He loves playing games, discussing games, and especially creating new ones. It’s borderline annoying. Location: Dolby Laboratories Inc. 100 Potrero Ave, San Francisco, CA http://maps.google.com/maps?q=maps+dolby+labs&ie=UTF8&oe=utf-8&client=firefox-a&ll=37.768773,-122.406514&spn=0.007947,0.009602&t=h&z=17&iwloc=A&layer=c&cbll=37.768269,-122.40778 (http://maps.google.com/maps?q=maps+dolby+labs&ie=UTF8&oe=utf-8&client=firefox-a&ll=37.768773%2c-122.406514&spn=0.007947%2c0.009602&t=h&z=17&iwloc=A&layer=c&cbll=37.768269%2c-122.40778) That's the brick Dolby building and not the glass one. For information regarding wheelchair access please contact: [masked] . -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • IGDA San Francisco Event: Dean Takahashi April 14th, 7PM, Dolby Labs

    Dear San Francisco IGDA Members, We are thrilled to present a fireside chat with Dean Takahashi, lead writer for GamesBeat on April 14th at 7PM at Dolby Labs. Join us as we dive into the mind of one of gaming's greatest journalists. We will discover the stories that have formed Dean's remarkable career. We will examine the power of the press and how developers should approach the media today. And we will discuss the state of the industry and what may lay over the horizon. If you have questions for Dean that you would like answered, please send them to: [masked] . Bio: Dean Takahashi is lead writer for GamesBeat at VentureBeat. He has been a tech journalist for more than 25 years, and he has covered games for 18 years. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area. -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • IGDA SF Event: Jonathan Blow, fireside chat

    Dear San Francisco IGDA Members, We are thrilled to now present Jonathan Blow on February 3rd at 7pm at Dolby Labs. Dean Takahashi needed to postpone due to personal reasons, however he will be joining us at a later event. Jonathan Blow is one of the Bay Area's most inspiring independent game developers. The critically acclaimed Braid, established his position among the best in the industry. His success has led him to create The Witness, a highly ambitious 3D exploration-puzzle game released on January 26th 2016 that has already received unanimous critical acclaim. If you have questions for Jonathan that you would like answered, please send them to: [masked] Bio: Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund. -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by:

  • San Francisco IGDA Event: World Cafe! This Wednesday, December 2nd at Autodesk!

    Dear San Francisco IGDA Members, Happy Thanksgiving! We are thrilled to announce our next event will be taking place this coming Wednesday at Autodesk at 7pm. This will be our second World Cafe event! What is World Cafe? You will have to attend to find out... or follow this link (http://www.theworldcafe.com/method.html)! If you are interested in suggesting some topics for the evening, please email them here: [masked] . We hope to see you at the final event for the year! -The San Francisco IGDA Organizers- The San Francisco IGDA is sponsored by: