- Digital Humans
Human capture and reconstruction technologies have come a long way over the past few years. From volumetric video and motion capture, to real-time rendering and advances in artificial intelligence, the digital landscape is set to be transformed by a world where it is becoming increasing challenging to distinguish the virtual from the real.
Through presentations and demos this event will be exploring the possibilities and implications of ‘capturing humans’ and discussing the future opportunities for business, research and development in this exciting space that is set to transform the way we perceive and interactive with digital people.
With technology that enables the capture of real people into volumetric holograms, Volograms bring reality capture closer to everyone. The technology allows creators, brands, institutions, and other professionals to bring immersive storytelling to the next level. Whether it is making cultural experiences more memorable, creating more engaging marketing campaigns, delivering more effective communications, or adding an extra dimension to artistic performances, Volograms helps blur the line between real and virtual.
Face Lab https://www.ljmu.ac.uk/research/centres-and-institutes/institute-of-art-and-technology/expertise/face-lab
Face Lab is an interdisciplinary research group focusing on facial depiction and representation, at the interface of art and science.
Based at Liverpool School of Art and Design, Face Lab specialises in facial identity, population demographics, portraiture and depiction. From skeletal remains, death masks and portraits, they analyse, authenticate and/or depict the faces of key historical figures. This work has directly influenced current research into digital human representation, particularly in relation to the creation of 3D facial avatars and facial recognition.
HoloMe Technologies https://holo.me/
From ASOS to Warner, HoloMe have delivered incredible experiences to customers around the globe. HoloMe technology automatically processes videos of you, your products, and ideas, to be sent and broadcast anywhere in augmented reality.
This event is organised by Immersive Liverpool, hosted by Peter Woodbridge, Programme Lead for Immersive Arts at LJMU, and Mark Roughly, Liverpool Laser Talks, with the kind support of Eagle Labs, Avenue HQ and Liverpool City Council.
- Immersive Storylab 4 Day Workshop
Immersive StoryLab is a 4 day workshop designed to give creatives the knowledge, skills and tools to begin to use new technologies & interactivity in their work in a fundamental and transformative way
sign up here https://www.eventbrite.co.uk/e/immersive-storylab-four-day-workshop-tickets-75983076427
This intensive course, hosted by BRiGHTBLACK Productions and Liverpool School of Art and Design/Liverpool Screen School is led by immersive artists Simon Wilkinson and Myra Appannah. The four days are designed as a reboot for those currently working in non-interactive mediums, who want to develop their practice to work across a combination of platforms and create culture which gives audiences a meaningful role in adaptive works.
The course will cover practical and theoretical approaches to design, production and innovative use of immersive technologies including; Unity Games Engine, virtual reality, games system design, speculative design, transmedia design, 3D modelling, visual scripting, dealing with complexity in interactive narratives and liquid studio approaches to collaboration.
- Ambisonics Workflow for Immersive Content Production with Sonosphere
Ambisonics Workflow for Immersive Content Production with Sonosphere
Immersive Liverpool Members can receive a 20% discount of the course using the code ILMU20. Please sign up here to confirm your place:
As the world of immersive audio continues to develop, there is a greater need for audio professionals to become competent in understanding and applying the principles behind the latest advances in immersive audio workflows.
Aimed at sound professionals from both film and music worlds, as well as music producers, audio engineers and immersive content creators, Ambisonics Workflow training provides a hands-on, practical understanding of the immersive content production, from capture to delivery.
All participants on the course will receive an offer for 50% discount on the Dear VR ambisonics bundle containing dearVR PRO, dearVR Spatial connect and dearVR AMBI MICRO (free plugin). The normal price on that bundle is 948$, which will then cost 475$. We are also able to offer from our friends at Pink Noise a MixPre-6 and Ambeo VR mic at approximately 10% off our their web price for £1845 inc-VAT (Saving £408 inc-VAT off MSRP and £205 inc-VAT off our web price).
- Interactive Video Workshop on using Live Data to Trigger things
Learn how to use live data to make magic things happen on screens, stage and other mediums in this workshop
In collaboration with digital artist Sam Meech and the MA Immersive Arts at Liverpool Screen School.
Sign up here: https://www.eventbrite.com/e/interactive-video-workshop-liverpool-tickets-61220880301
- Storyhack XR - Immersive Tech, Experience Design and Storytelling Workshop
Liverpool School Of Art & Design
Please Sign up here https://www.eventbrite.co.uk/e/storhack-liverpool-tickets-58077634769
STORYHACK is a 4 day educational residency designed to give creatives the knowledge, skills and tools to begin to use new technologies and interactivity in their work in a fundamental and transformative way.
This intensive course, hosted by Liverpool Screen School/Liverpool School of Art and Design's MA in Immersive Arts
It is led by immersive artists Simon Wilkinson [CiRCA69] and Myra Appannah, helps artists move beyond disciplines, adopt new creative and design approaches and to capture new audiences and expectations. It is designed as a reboot for those currently working in non-interactive mediums, who want to reboot their practice, to work across a combination of platforms and create culture which gives audiences a meaningful role in adaptive works.
The course will cover approaches to design, collaboration, production and immersive technologies including; Unity Games Engine, virtual reality, augmented reality, games system design, speculative design, interaction design, 3D modelling, visual scripting tools, dealing with complexity in interactive narratives, transmedia storytelling, photogrammatry and liquid studio approaches to collaboration.
- Immersive Storytelling Experiences - Research Symposium
Immersive Storytelling Experiences Symposium. 14th December[masked]am-5pm
Venue: Liverpool Screen School, LJMU,
Sign up here https://www.eventbrite.co.uk/e/immersive-storytelling-experiences-research-symposium-tickets-50433970363
"Immersive experiences require novel narrative mechanisms & new language of production... The best technology will not produce the change needed without equal excellence in content production and understanding of immersion as a narrative form" - Creative Industries Review 2017
This research symposium will explore how practice-based researchers, companies and creatives are approaching the emerging mediums of virtual reality, augmented reality and mixed reality for storytelling. Looking at languages of production, narrative mechanisms and approaches to engaging audiences in experiential media across the spectrum of immersive technology.
Speakers include future thinkers and creative talent from BBC R&D, Digital Catapult's Creative XR Programme, Bristol VR Lab, York Creativity Labs, Institute of Creative Technologies, Liverpool Screen School and and practice-based academics from a number of Universities from across the UK. Companies include Marshmallow Laser Feast, Draw and Code, Limbik Theatre, Pilot Theatre, Boom Clap Play, Kinicho and Charisma.ai. We'll also have some demos from Igloo Vision and a chance to have a go with some emerging story tech.
It will be of interest to people developing work across a number of areas: from film and documentary, to performing arts and theatre, to arts, culture and heritage people experimenting with immersive technologies.
Research presentations, case studies and work-in-progress talks will address the following areas:
Approaches to Narrative, Storytelling & ‘Storydoing’ in VR, AR, MR & 360 media
Methods of Practice-based Research in Immersive Storytelling
Methods of Practice across Theatre, Immersive Cultural Heritage, Visitor Experiences and Digital Placemaking
Approaches to Exhibition and Audience engagement
Immersive Storytelling in Science, Health and Environment
Working with Emerging Processes in Immersive Practice
Please go to eventbrite for further details about the line up of the event
- Immersive Health and Wellbeing
This is a collaborative event with Alder Hey, Juice Immersive, BIMA and Immersive Liverpool: Please sign up here for access to the Innovation Hub:
From visualising clinical processes and procedures, to experiential training for health practitioners and patient centred interventions, immersive technologies such as virtual reality and augmented reality, have huge potential for disrupting the way we think about healthcare and wellbeing in the future.
This event, in collaboration with BIMA, Immersive Liverpool, Juice Immersive and Alder Hey Innovation Hub will be exploring the wide ranging impacts of immersive technology in the health and clinical sector. Ranging from applications in consumer health, to training environments and surgical innovations. We’ll hear from a range of innovators from around the Liverpool City Region.
Speakers and Demonstrators
Alder Hey Innovation Hub will talk about their programmes and ways that they can support businesses in develop innovations, products and services for the NHS, clinical and health markets.
Dr Rafael Guerero, Director of Heart Unit, Alder Hey Childrens Hospital. A surgeon who is working develop novel ways that use AR and VR for surgical heart analysis and procedures.
Immersive Interactive are the UK's leading provider of fully immersive learning spaces in both education and emergency service sectors. They provide virtual learning spaces that are fully interactive and multisensory. Utilising bespoke content, their rooms create unique educational and training experiences that are both effective and memorable. They will have a set up of their Immersive Space—which is a cutting edge learning tool that engages users through sight, sound, smell, and touch.
Paul Duval, University of Liverpool Medical School will showcase and talk about the potential of VR in Medical Education. Paul has recently been working on a project called ‘Virtual Immersive Clinical Simulation (VICS)’ exploring how the experiential benefits of virtual reality can take classroom and simulation based learning to another level in clinical training.
Arjun Panesar, Diabetes.co.uk (Diabetes Digital Media)., will be presenting their virtual reality projects Exploring relationships with food, for education around Type 1 Diabetes. Current research indicates fluctuating glucose levels in children with diabetes may be associated with corresponding fluctuations in brain volume. The Type 1 Program addresses this by using a reinforcement learning approach to VR gamification to explore relationships with food.
ImmerseUK is a cross-sector network for businesses, research and educational organisations across the UK that are interested in immersive technologies, including augmented, virtual and mixed realities. They will be talking about the work they have been doing in encouraging innovation in immersive technology, as well as the findings of UK wide research project mapping the Immersive Economy.
**If you would like to come and showcase a project, demo or company please contact us via this page.
Innovation @ Alder Hey
Alder Hey Children's hospital has embarked on an award winning innovation programme. The Hospital's Innovation Service operates from a 1000m2 Innovation Hub which provides a space for health care professionals, industry and academia to drive the best of new technology into healthcare. Working with key technologies including Artificial Intelligence, Sensors and Virtual Reality, the team helps partners create, develop and test new innovations. Its role a partner in the ERDF funded Health Innovation Exchange programme is a key enabler of its work with industry. The programme's seven partners help Liverpool City Region based technology, creative digital and life science companies to develop and bring new innovation to the health, well-being and social care markets.
- Augmented Reality Storytelling
"We believe augmented reality is going to change the way we use technology forever....and we’re already seeing things that will transform the way you work, play, connect and learn.” (Tim Cook, Apple CEO)
2017 was a landmark year for Augmented Reality. With companies including Apple, Google and Magic Leap continuing to make major investments for what has been described by some as the next paradigm of computing.
For this event, supported by Invest Liverpool, we'll be showcasing a number of companies from around the North West who are using Augmented Reality as a tool for storytelling and thinking about the implications of Immersive Technology for new forms of experiences.
The event will include talks from 3 organisations (BBC, Draw and Code and Immersive Storylab) followed by a round table discussion on AR as a storymaking medium. Here's some more details about the speakers:
The BBC have recently launched a number of commissions for AR Storytelling, including an app that accompanies the new series of Civilisations -- enabling people to get up close with artefacts from the past. They'll talk about this project and their other plans for Augmented Reality in the Future. http://www.bbc.co.uk/mediacentre/latestnews/2018/civilisations-ar-launches
Draw and Code
Draw & Code are one of the UK's foremost pioneers in the creation immersive tech experiences across augmented reality, virtual reality and projection mapping. They have developed several innovate commissions and products, including Swapbots: an Augmented Reality toy.
Immersive Storylab create AR storyworlds to make enchanted encounters with place. Current projects include Arts Council/Digital Catapult funded 'Secret Coast' -- which is an augmented reality storyworld experience bringing mystery, fantasy and magic to the UK coastline. They'll talk about their experience with working with AR as a storymaking medium.
We will also be live linking this event to the LAVAL VIRTUAL 2018 FESTIVAL that is taking place in France https://www.laval-virtual.org/
Invest Liverpool is funding the Immersive Liverpool initiative though its place marketing programme. The Place Marketing for Investment programme is receiving up to £1,598,248 of funding from the England European Regional Development Fund as part of the European Structural and Investment Funds Growth Programme[masked]. The Department for Communities and Local Government (and in London the intermediate body Greater London Authority) is the Managing Authority for European Regional Development Fund. Established by the European Union, the European Regional Development Fund helps local areas stimulate their economic development by investing in projects which will support innovation, businesses, create jobs and local community regenerations. For more information visit https://www.gov.uk/european-growth-funding.
Find out more about Invest Liverpool here:
- Collaborating in Immersive Spaces
We’re excited to announce a special event at VR Here based around “Collaborating in Immersive Spaces”. VR Here were the first arcade to open in the UK solely dedicate to room scale Virtual Reality. Their four room scale HTC Vives are linked for multi users, so it’s a golden opportunity to get hands on exploring multi-player immersive experiences. We’ll hear from special guests vTime, who have built a VR sociable network. Also we have Synthetic Worlds, who’ll be showcasing their latest game Timmy’s Playhouse. Please do let us know if you’d like to showcase too.
We have limited tickets so please do RSVP for this event.
Looking forward to seeing you soon!
- Mixed Reality : Inaugural Meetup
• What we'll do
To welcome in the New Year we'll be getting together to chat about Mixed Reality for our inaugaural meetup.
We are planning a few demos and brief talks about what is going on in the Immersive scene. But the main aim of this meetup is to introduce everyone and start talking about projects, ideas, mixed reality adventures and ideas for future events.
We'll bring a Hololens along and some other tech and surprises to have a play with. If you are a creator please drop us a note if you want to bring any work or experiments along.
Have a great Christmas and we'll see you in 2018.
• What to bring
Drop us a note if you'd like to bring along any demos, apps etc of immersive projects you are working on.