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4th of July JBVG 2’s Tournament Rules

4th of July JBVG 2’s Tournament Rules

Player position, rotation

1. At the moment of serve, each team must be within its own court except the server.
2. There is no position rotation.
3. Players rotate serve. If the wrong player serves, that player will continue to serve to the sideout. The serve will rotate on the next sideout.

Playing the ball

1. A team is allowed 3 contacts to return the ball in-bounds to the opposite side of the net. A block counts as one of the three hits. The player making the block is allowed to play the ball immediately again counting as the second contact.
2. 'Let serve' is good. A serve going over the net is allowed to contact the net and should be played by the opposing team.
3. Openhanded setting the serve is not allowed. A bumped serve must be a clean bump.
4. Players may serve from anywhere behind the serving line, as long as the ball is served within the side boundary. If the server's foot touches or crosses over (touching the court) or crosses under the back boundary line during the serve, it is a foot fault.
5. The server (or team mate) must announce the score of the game before each serve loud enough for both teams to hear the score.
6. The server must insure the other team is ready to receive the serve before serving.
7. Jump serving is allowed. A serve must be an obvious clean hit to the ball.
8. Attacking the serve is not allowed. If a player plays the ball above the net on the serve the ball must remain on his team's side of the net. When a serve is returned with one hit, the ball must have an upward trajectory before it crosses the plane of the net.
9. A hard driven ball is defined as any hit made with an overhand swinging motion (except the serve). Rolls are considered hard driven. Knuckled balls and bumped balls are not hard driven.
10. Double hits must be called. A player may not contact the ball on 2 consecutive contacts, except for blocks and hard driven balls.
11. For a legal two handed bump, the hands MUST be locked together. One-handed bumps and digs are allowed. The ball may not be lifted, thrown or carried with an open hand(s).
12. Sets may be “sloppy” but must remain on the setting players side of the net. If the ball drifts or is blown to the opposing team’s court, it is a fault. Directed finger setting is allowed.
13. Underhanded setting is illegal. Jump setting is allowed.
14. Directional tipping is not allowed. The fingers must be closed or the knuckles used. Open-handed re-direction or pushing of the ball is a fault.
15. If the ball comes to visible rest on any part of a person's body, it is considered a lift/carry except when defending a hard driven ball.
16. The ball may be contacted with any part of the body including the leg or foot.
17. You cannot reach across the net (break the plane) except for blocking an attack hit. Interference with the attack hit is not allowed. Any hit that will clearly cross the net is considered an attack hit.
18. A player may not cross the plane of the net to retrieve or spike a ball that was previously contacted by his/her team.
19. A spiked ball that does not break the plane, but has been blocked or touched by the blocking team can be played by the spiking team regardless of whether the net was involved with stopping the ball. The blocker is encouraged to immediately announce "touched".
20. A player may cross underneath the net, but if he/she makes bodily contact with a player on the opposing team and/or interferes with the opportunity of the opposing team to play the ball, it is a fault.
21. Anytime a player contacts the net (clothing included), it will result in a fault. Anytime the ball hits the net, forcing it to touch a player, it will be considered incidental contact and not a fault.
22. If the ball hits the line, it is good (if the line moves, the ball is in).
23. The net poles are out of bounds.
24. A ball contacting the top or bottom net support cable beyond the end of the net is out of bounds.
25. A ball crossing to the opposite side of the net must pass between the poles (or imaginary extension of the poles).
26. Anytime something enters the court that can be hazardous to players, play will be immediately stopped by calling "ball on" (ball on the court). Extra caution is urged to stop a spike during a ball-on, so as not to drive the ball at a distracted player or come down and step on a stray ball. The volley will be replayed after the court is cleared.

Table of Contents

Page title Most recent update Last edited by
Team Picker Instructions July 19, 2013 10:16 PM anonymous
4th of July JBVG 2’s Tournament Rules July 1, 2013 7:53 PM anonymous
Rules for Play July 7, 2017 8:08 AM anonymous
The Code July 7, 2017 9:00 AM anonymous
About Jacksonville Volleyball Group August 4, 2017 10:09 AM anonymous

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