This game is designed in DnD 5e (mostly). The world is one of my own creation. The cities, towns, rivers and roads have been mapped out. There is an enormous Dwarven City complex that was destroyed by an earth quake nearly 500 years ago. Initially, humans stayed away because the Dwarfs considered the ground sacred and placed deadly guards and wards all through the mountains. Later wild things that prowl around cemeteries made homes in those mountains. Now, nobody remembers where the Dwarven city was but they recount the horrible tales of unfortunate adventures that sought their fortune in the Dwarven ruines.
Each of you have your own reason for going on this quest: fortune, fame, power, knowledge but you can not go alone. You will need a team of dedicated individuals prepared to face the unknown. First you will need to learn of the cities location and then acquire any necessary equipment to gain access inside the ruines. Then you will have to brave the mountains where paths are washed away or over grown. You will have to hide and fight your way to the ruines and then once inside, the real challenge begins.
The towns folk are mostly human, there are those of Dwarven and Elven decent and Halflings are accepted well enough but Gnomes and Tieflings are rare and generally distrusted. There are no Dragonborn or Half-Orcs (sorry). I follow the point buy system generally starting with 15, 14, 13, 12, 10,& 8 for your six ability scores and then using the ability score point cost table to modify them to your satisfaction. This method is the accepted method for DnD conventions for good reasons and means players can work on creating their own character without the GM being present to "see" the die roll. The table shows you gain or lose one point for every one point of change in your ability scores from 8 through 13. However, 13 to 14 and 14 to 15 is a two point cost. If you need help let me know. Under the point buy system the highest score is 15 prior to racial bonuses.