Let's take a look at user interfaces in OpenGL. We'll try to find the easiest way to get what we want on the screen and reacting to input. Whether you're aiming for the smallest deployment, most complete feature set, or fastest frame rate, there are always a number of good choices. Bring your experiences, failures, hopes and dreams, and maybe we'll find the right library for you.
Street parking is available. Pizza will be provided. We'll retire to Meadhall afterwards.