WebGL - Official Khronos DevU at GDC 2014

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Game Developer Conference

MOSCONE Convention Center, 747 Howard Street · San Francisco, CA

How to find us

The Khronos meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South Lobby and above Halls ABC. Attendees must have a GDC conference or exhibitor pass to attend.


Come along to this exclusive WebGL Meetup and BOF taking place at GDC 2014 in San Francisco. Registration is free and open to everyone attending GDC, but space is limited, so reserve your space today!

• Hear and discuss the latest updates to WebGL

• See leading-edge demos & applications

• Put your questions to members of the Khronos Working Group

• Meet with other community members working with this key Khronos API

List of Speakers *

• Alban Denoyel, Sketchfab

• Ross McKegney, Verold

• Thibaut Despoulain, Artillery

• Jukka Jylänki, Mozilla: Native Games to WebGL

• Marcus Krueger, Goo Technologies

• Fabrice Robinet and Mike Czepiel, MontageJS

• Will Eastcott and David Evans, PlayCanvas

• Iker Jamardo, Ludei

• Remi Pedersen, Outracks


• Attendees MUST have a GDC exhibition or Conference pass www.gdconf.com (http://www.gdconf.com/)

• Meet at the Khronos Private Meeting room #262, South Mezzanine Level

• Additional API info at: http://www.khronos.org/webgl

We look forward to seeing you there.

For a complete list of all of our GDC Sessions, please visit the official Khronos Sessions Event page (http://bit.ly/gdc2014).