- VIVE SDK Workshop: Eye Tracking - Foveated Rendering
Cory, from HTC VIVE, will conduct a free workshop on Eye Tracking development using HTC VIVE's SRAnipal SDK. Topics will include eye tracking, foveated rendering, variable-rate shading, and using eye tracking for avatar animations. If you are interested in using eye tracking or foveated rendering in your VR content then come to learn, network, ask questions, and try a demo! Click here for more information such as features/use cases about the SRAnipal SDK and Eye Tracking. • What we'll do Learn about eye tracking, foveated rendering, and how to develop with the SRAnipal SDK. Network with VR / AR enthusiasts, developers, and professionals. Enjoy pizzas provided at the workshop. Get face-to-face time with HTC VIVE team. Demo the new VIVE Pro Eye. After the workshop, we'll hang out, get some drinks, and test new experiences at the monthly Beta Night hosted by Two Bit Circus! Entry to Beta night is FREE. • Schedule 6:30p - 7:00p = Networking 7:00p - 8:00p = Presentation 8:00p - 8:30p = Q&A, Discussion 8:30p - 9:00p = Pro Eye Demo, Networking 9:00p - 10:30p = Two Bit Circus Beta Night! • Who should attend SIGGRAPH attendees. Game developers. Researchers. Entrepreneurs. VR / AR enthusiasts, developers, professionals. Students. **Please arrive early! There is no way for us to guarantee seats as the room holds 100 people max. Tickets are distributed in excess of capacity because of the nature of last-minute cancellations from a few guests. We overbook in order to account for that. If you're turned away due to reaching maximum capacity, be on the lookout via email (if you opt-ed in) for our next event and workshop.** • What to bring Laptop (optional) Business Cards • About the location Based in Los Angeles, Two Bit Circus is a community of entertainment and engineering enthusiasts who combine a love of technology with [mad] invention in pursuit of the future of fun. The company is opening the world’s first chain of Micro-Amusement Parks™. These one-acre sized entertainment complexes fuse the latest interactive technology with the wonder and spectacle of a classic circus and carnival. The parks are a platform to showcase best-in-class interactive entertainment from all over the world, and are filled with unexpected social experiences that bring people together elbow-to-elbow to play, eat, drink, and generally experience life at highest resolution. The company’s Micro-Amusement Parks™, are a physical development and publishing platform, connecting developers directly with patrons of their Micro-Amusement Park, with the goal of fostering innovative approaches to play and encouraging a constant influx of fresh, diverse content. Through the Park as a Platform Program, Two Bit Circus aims to support developers looking to get into location-based entertainment (LBE), help evolve and modernize the development process, and foster innovative approaches to play. Encourage developers to create and help them get their creations into public exhibition. Designed to provide game developers with a streamlined approach to adapting games and experiences for location-based entertainment (LBE), the Park as a Platform Program leverages Two Bit Circus’ 38k square foot Micro-Amusement Park in downtown Los Angeles as a physical development and publishing platform, complete with revenue share, built-in customers, and backend API/data collection. By connecting developers directly with patrons of their Micro-Amusement Park, the program creates access to revenue, awareness, and enthusiastic beta testers. For more information, click here. • About Beta Night The Two Bit Circus crew and some awesome outside developers have created over ten new games, each made for anywhere from 2-8 players. So grab some friends and come test'em out (for free!). We ask only for feedback.
- VIVE XR Development featuring Eye Tracking
A VIVE Sense SDKs Workshop: Stereo Camera Depth Sensing - Hand Tracking - Eye Tracking - Lip Tracking - Foveated Rendering Dario and Cory from HTC VIVE developer relations will conduct a free workshop on XR development using HTC VIVE's Sense SDKs, a collection of SDKs that includes the pass-through cameras of the Vive Pro (SRWorke SDK), spatial audio, hand tracking and more with a focus on eye tracking including foveated rendering.
- WaveBreak Technology Presentation
Please join us as programmer Coty Getzelman discusses the tech (water tech, gameplay) behind the upcoming game WaveBreak, and stay after the presentation to be one of the first to play a demo! https://store.steampowered.com/app/761010/Wave_Break/
- PsyTrek : A Futuristic Antigravity Racing Game for PC and VR
Currently in development, PsyTrek is the creation of Stephen Walker, a multidisciplinary artist, software developer, and music producer. With a year and a half already into the project and still a long way to go before completion, Stephen will be sharing his process of building the game thus far and speaking about the challenges and lessons learned as a solo developer. To find out more about the game and to sign up for the alpha, visit PsyTrek.net. We'll also be discussing our upcoming Unity Game Jam - we need volunteers to help make it a success!
- Building Skydrift
Building Skydrift Skydrift is a dreamlike 3D falling game, available now for iOS and coming soon to PC VR. Tyson Kubota, a game designer and software engineer, designed and built Skydrift as a one-man team, doing all game design, programming, art, and sound himself. He will walk through Skydrift's game design and development journey, with tips and technical lessons learned along the way.