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LA Unity3D Message Board › LA Unity3D: Job Postings

LA Unity3D: Job Postings

Grant V.
Renderbox
Los Angeles, CA
Post #: 12
This is a thread for people who are looking to post jobs for unity developers. The rules for the postings will be here on the first post so please read before submitting anything. Here are the quick things that are expected to be in every post:

Basic Requirements:

  • Title
  • Paid vs Unpaid
  • Location
  • Skill Level Expected
  • Remote or On Location


Position will be left up for 60 days. If you happen to fill the position, please delete your post.
Cash M.
user 71058962
Burbank, CA
Post #: 1
Hi VR community!

Six Point Harness is looking to hire one experienced Unity dev as soon as possible. You will be working with a small and tight-knit team on animated hybrid 360 experiences. Think the innovation of emerging technology, mixed with the beauty of a killer design vision.

Title: Unity developer
Paid vs Unpaid: Paid
Location: Echo Park
Skill Level Expected: 1+ year
Remote or On Location: Remote ok, on-location 1 day/wk minimum


We are located in Echo Park and have very flexible hours. This is a paid position. Must be able to be on-site at least one day a week. Part-time is definitely an option. Must have some VR experience. Experience w/ 3D modeling and texturing not necessary, but a plus.

Please contact me at cash.mcbride@sixpointharness.com for more details. You can check out the studio’s work at www.sixpointharness.com. From polished Nickelodeon shorts, to a gritty Dark Souls teaser, variety is our strong-suit – making the dive into virtual reality an exciting next step.

Thank you,

Cash McBride
Six Point Harness

Eddie L.
user 128099832
Pasadena, CA
Post #: 6
Pinging again on this forum!

We are looking for a VR Unity Engineer to help us on one of our exciting VR projects. Will be paid on contract. Let me know!!


Title: Unity Engineer
Paid vs Unpaid: Paid
Location: Pasadena, CA
Skill Level Expected: Medium-High
Remote or On Location: On-location


Strong knowledge of C# and Unity workflow
Ability to deliver on fixed deadlines.
Good communication skills with the team


Please send resume/portfolio to: eddie@funktroniclabs.com
Lindsey S.
user 222229238
Los Angeles, CA
Post #: 1
1. VR Developer
2. Paid
3. Burbank, CA
4. Experienced
5. Both

Hi everyone,

Mousetrappe is looking for a VR Developer to set up VR rigs for architectural projection. This position requires experience and expertise in C# and Unity. This position includes creating VR set-ups for architectural spaces, UV-mapping / alignment of physical models for projection, and the ability to work in a fast-paced production.

Required Qualifications:

Proficiency in C#
Expert knowledge of Unity Engine
Experience and knowledge of building VR applications

Preferred Qualifications:

Experience with custom installations for architectural projection mapping
2-5 years of work experience in VR
Located near Los Angeles, California

This position would start ASAP. If you are interested, please email me at: lindsey_sprague@mousetrappe.com
Taneen
user 191786158
Los Angeles, CA
Post #: 1
1. Unity Developer tongue
2. Paid!
3. Los Angeles
4. 3+ years experience
5. On location

Hi Uniters - check out this opportunity and spread the word! Will start off as a short-term gig with possibility of extending. www.inhance.com/careers

Email me at jobs@inhance.com - no recruiters please!

And... the job description:

UNITY DEVELOPER (SHORT-TERM)

Status Short-Term, Full-Time, Non-Exempt
Reports to Software Department Head
Date 03/21/2017

MISSION

YOU are a Unity Developer. Your mission is to build high-quality and reliable Unity-based applications, such as casual games, interactive presentations, and experiential marketing installations.

Join Inhance, and help transform complex messages into visually compelling stories.
Inhance is a tight team of strategists, designers, programmers and producers who pioneer innovative approaches to immersive brand experiences through interactive content design. Partnering with some of the world's largest companies, we deliver multimedia solutions that consistently deliver strong attraction, deep engagement, and important education.

OUTCOMES & RESPONSIBILITIES

1. Develop and support high-quality, polished, and reliable Unity-based applications.
2. Provide ongoing support and documentation of Inhance-based software products and services.
3. Inspire colleagues to continuously generate forward-thinking ideas and actively contribute to a culture of innovation, excellence, and respect.
4. Maintain clear and ongoing communication regarding project statuses.
5. Help build on our creative legacy and award-winning work.
6. Other duties as assigned.

QUALIFICATIONS

1. Must be U.S. citizen, permanent resident, or otherwise “ITAR” complaint.
2. Must be local and available to work full-time, on-site.
3. CS degree or 2+ years of equivalent professional Unity development experience.
4. Great understanding of the Unity SDK including C# scripting, multiplayer, GUI, plugin development, 3rd party SDKs, asset store and deployment on various platforms.
5. Professional experience taking storyboards, wireframes, and concept art all the way to highly-polished interactive experiences.
6. Must have excellent presentation and communication skills (written, oral, internal, and client-facing).
7. Proven ability to plan and execute responsibilities with minimal direction.
8. Experience working collaboratively with cross-disciplinary, art, programming, production and technology teams.
9. Experience working on short-timelines in a fast-paced environment.
10. Must be able to remain in a stationary position 50% of the time. Constantly operates a computer and other office productivity machinery, such as a calculator, copy machine, and computer printer/scanner. The person in this position needs to occasionally move about inside the office to access file cabinets, office machinery, etc.

JOB COMPETENCIES

1. Ability to apply interactive media knowledge, ability to integrate the application of knowledge, skills, and sense of responsibilities to new settings and complex problems.
a. Takes leadership and responsibility
b. Organization and planning
c. Leverage technology
d. Integrity/honesty
e. Proactivity and initiative
f. Holds others accountable
g. Detail-oriented
h. Creative problem solving skills, solution implementation and verification
2. Curiosity, interest in ‘how things work’ and ‘how to create things that work,’ interest in the power of technology.
3. Punctual, reliable, and flexible
4. Treats others with respect
5. Team player
6. Excellent presentation and communication skills (written, oral, internal, client-facing).

TO APPLY

To apply, please send your resume, cover letter, and work samples to jobs(at)inhance(dotcom). Your application will not be considered without writing samples or portfolio/reel (when applicable). Please include the name of the position in the subject line of the email.

COMPENSATION

Salary is competitive and commensurate with experience.


Inhance Digital Corporation is proud to be an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status or other characteristics protected by law.

Nicola
user 81640922
Santa Monica, CA
Post #: 1
Title: Senior Unity Engineer
Type: Paid, full time with benefits
Location: Santa Monica, CA
Skill level: Mid level to Senior

You're going to work on this: https://www.youtube.c...­

Full Post to submit your resume: https://connect.unity...­

About Super Bit Machine

Super Bit Machine is an independent studio founded by game industry veterans with experience running massively multiplayer, top 10 grossing games on the AppStore. Based in Los Angeles, CA, our focus is to create spectator-friendly, stream-first competitive games for tablets and smartphones. Our first title, currently in development, is called Armajet ( http://superbitmachin...­ )

About Armajet

Armajet is a real-time, synchronous multiplayer shooter made for mobile. It pits teams of players against each other in fast-paced jetpack combat, reminiscent of old school shooters such as Quake and Unreal. Armajet is cross-platform and can be played simultaneously on iOS & Android.

Job Description

We're looking for a Senior/Mid-Level developer to work on the Unity client for Armajet. You will be working closely with the core development team, software engineers, artists and designers implementing features primarily using Unity 2D elements (Unity uGUI) and occasional 3D elements. This is a great opportunity for someone that wants to work on a huge project that is aimed at disrupting the real-time multiplayer space on mobile becoming the first touch-based competitive esports shooter.

Core Responsibilities

Collaborate with artists and engineers to help build features and solve creative problems
Ensuring art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding the platform’s technical limits
Investigating new techniques, implementing them and training the team
Integration of 2D Sprite/UI Image assets with knowledge of UGUI/Mecanim animations
Integration of 3D scenic assets with different Level Of Details
Work with backend engineers on maintaining efficient server communication with the API (REST-based) and the Real Time Server (TCP/UDP)



Required Qualifications

Computer Science/Gaming degree
Strong 3D math skills
At least 2 years working in Unity 3D
Expert with Unity Game Engine 2D and 3D
Core understanding of Mecanim animation
Experienced with maintaining client services (mock, tracking, analytics, etc.)
Shipped at least a mobile game on Android and iOS
Experience with Git / Jira



Bonus Qualifications

Flash/Air/AS3 experience
Worked with the Spine animation suite
Ability to work on fixed deadlines
Good communication skills
Sridhar Y.
user 226126851
Los Angeles, CA
Post #: 1
I'm recruiting for a Sr. Lead Game Engineer with extensive Unity3D and C# experience for a gaming company in Downtown Los Angeles; someone who can manage a team of developers and still have their hands on the code.

Title: Lead Game Engineer
Paid vs Unpaid: Paid (Annual Salary)
Location: Downtown Los Angeles
Skill Level Expected: Senior Level
Remote or On Location: On Location

If you're interested, please email me at sri@kinecthq.com
Kyra W.
user 110639442
Los Angeles, CA
Post #: 5

  • Senior Programmer
  • Paid (FTE)
  • Playa Vista, CA
  • Minimum 2 Years Experience in Professional Game Development
  • On location


Calling all programmers!

Our client, a VR/AR startup located in Playa Vista, is seeking VR and gaming enthusiasts for multiple full-time roles. We have openings for Sr. Programmer, Android Engineer, iOS Engineer, Middleware Engineer, QA Lead and more. Looking for individuals with professional experience in video game development and experience with a commercial game engine SDK. This is a chance to be a part of the VR industry’s most accomplished teams and develop products that will impact millions of people around the world.

Must be authorized to work in US and able to work in Playa Vista, CA.

Please send your resume to kwillans@crescentsolutions.net.
Grant V.
Renderbox
Los Angeles, CA
Post #: 20
Title: Unity3D Generalist
Paid, Full-Time w/benefits
Location: South Pasadena
Skill: Mid -> Sr
On Location

After our successful PSVR release of Starblood Arena, we are looking to fill a couple Mid & Sr Unity Engineers for several new High-Profile Mobile & VR Projects. This is a great opportunity to work at a great, 70 person studio and work on great projects!

Check out the link for full details and instructions to apply.

http://www.whitemoond...­

Grant
archgame
user 230101203
Los Angeles, CA
Post #: 1
Title: Unity3D Character Controller Programmer
Paid: $5-$10K
Location: Playa del Rey, Sawtelle (Generally West LA)
+3 years
Remote

We’ve been working on our game HomeMake in Unity3D since 2014. The game is a slice-of-life urban adventure in a changing city that’s on the interior of a sphere, with plenty of characters and chill beats. After being dissatisfied with our fourth iteration of the character controller, we decided it was time to look for some help. Details about the job and contact information can be found on either our Tigsource Post or Unity3D Post:

https://forums.tigsource.com/index.php?topic=61438.0­

https://forum.unity3d.com/threads/5-10k-character-controller-script.478102/­

hello@homemakelabs.com
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