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LA Unity3D Message Board › Fully Synchronous Network Programming

Fully Synchronous Network Programming

Trevor M.
user 142066292
San Francisco, CA
Post #: 2
Hobo Labs is a new offering from the founders of Rotten Tomatoes and Lithium Technologies, who are also ex-professional gamers. The partnership originated in a college dorm room in the form a computer resale business which has now grown into an entrepreneurial partnership to finally bring great games to mobile!

Hobo Labs is looking for an experienced Network Programmer to join our development team in the production of our world-class mobile games. This role will give you the opportunity to to have considerable impact on the design and implementation of all games current and future from Hobo Labs. Everyone on the small founding team brainstorms game ideas. Do you want to help build something that has never been built before?

As a key member of a small team you will be working on an ambitious project that has never been done before. You will be designing and implementing real-time networking systems for mobile platforms, maintaining the readily deployable distributed game servers, and be a contributor on the game design with your ongoing input and feedback. You understand the challenges of creating a synchronous multiplayer game on mobile, and have devised creative engineering solutions to make it work. Are you up for the challenge?

C# or C++/Unity 3D/High Latency Environment/UDP and related protocols/Photon or Lindgren networking libraries
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