D&D Adventurers League (formerly known as "Encounters") is a weekly campaign, open to the public, using 5th Edition D&D rules It's great for both newcomers and experienced D&D players. Jump in anytime!
This game has 3 tables and 3 DMs -- Beth, Michael E. and Joseph.
Discover why the giantfolk are rampaging in this adventure for the world’s greatest roleplaying game!
The current storyline is "Storm King's Thunder."
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
D&D Encounters is now part of the D&D Adventurers League. As such, characters can be transferred to other AL games so long as they are of the correct level and are made according to AL rules, which mostly means you can't roll dice to generate your attributes.
If you are a new player who wants to join, please arrive with a character already made using the point-buy method as per the Adventurer's League rules or you will be provided with a pre-gen. No feats are allowed at first level unless you take the human sub-race variant that allows it.
If you've never made a D&D character before this short video shows you how.
Characters can be made using information in the Player's Handbook or the D&D Basic rules. The latter can be downloaded here.
D&D Adventurer's League forbids player characters that are neutral evil or chaotic evil alignments. Lawful evil characters are only allowed for Lords’ Alliance or Zhentarim faction characters.
Character sheets can be found here and here. The Adventurer's Logsheet (important if you take your character to another official AL game) can be found here. Character sheets of other designs (and for other games) can be found here.
Factions are allowed but not required for races from the PHB (it actually wouldn't make sense if everyone had a faction). For more details on factions see An Intro to Factions & A Deep Dive Into Factions. We only have a very limited number of faction kits but the kits can be downloaded here. Faction kits are not required to play a faction.
This online spell sorter might also be handy. It doesn't have spell details -- just level and class.
The new Storm King's Thunder Player's Guide has everything you need to know about playing in the Storm King's Thunder storyline and the D&D Adventurers League. It can be downloaded here.
Here's a quick rundown of a few of the major changes you'll see in the Player's Guide 5.0:
1) To enable an easier adoption of the D&D Adventurers League we’re drastically shortening the ALPG, the current document is 8 pages. The ALDMG is also trimmed and comes out at 9 pages. Some info has moved to the ALDMG from the PG. Some of the other needed info (like Faction Downtime will be separate documents or online)
2) We’re eliminating the concept of Story Origins since that concept never really saw fruition. However, we’re still keeping the PH+1 book concept.
3) Trading of magic items will no longer be tied to certs, anyone can trade their items with a log entry. Same rarity still required.
4) Restrictions on monster sources for class features and spells has been removed. IE, any normally eligible monster from the Monster Manual can be used for animal companions, spells, and other class features.
5) DMs can now add thematically appropriate monsters to encounters in order to adjust the difficulty. We expect this to primarily be used in the hardcover adventures.
Please note that races listed in Volo's Guide to Monsters can be played ONLY with certain AL-mandated conditions. First, AL alignment restrictions still apply. Second, there are background and sometimes origin location requirements for the races in Volo's that must be incorporated into the character's background.
Third, all races from Volo's MUST be members of a faction. Aasimar must be members of the Harpers, Order of the Gauntlet or Lord's Alliance; Firbolg's must be members of The Harpers or Emerald Enclave; Kenku must be members of The Harpers or Zhentarim; Lizardfolk must be members of the Order of the Gauntlet or Emerald Enclave; Tabaxi must be members of The Harpers or Zhentarim; Tritons must be members of the Order of Gauntlet or Lord's Alliance; Goblins and Bugbears must be members of the Zhentarim; Hobgoblins must be members of the Lord's Alliance or Zhentarim; Yuan-ti must be members of the Lord's Alliance; Goliaths must be members of a faction but can pick any faction; Kobolds must be members of the Emerald Enclave and Orcs must be members of the Order of the Gauntlet, Emerald Enclave or Zhentarim.
Additionally, options for familiars listed in Volo's are NOT AL legal unless accompanied by a certificate.
Heroes needed! D&D Encounters is a weekly campaign, open to the public, using 5th Edition D&D rules It's great for both newcomers and experienced D&D players. Jump in anytime!