Functional Game Engine Design
Alex Kehayias will be exploring the challenges of building a game engine using a (mostly!) functional style in Clojure/ClojureScript.
He has been actively working on it for over a year and has experimented with numerous approaches that have revealed many benefits and tradeoffs. We'll be seeing how to use data and functions to build a game and how to play nice with the imperative world.
About the Presenter
Alex Kehayias is the CTO at Shareablee and works on biggish data problems to help brands and publishers win the social web. Clojure and Python are his weapons of choice by day and by night. He is an active musician, tech community organizer (ClojureNYC), and helps mentor people learning to code.