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The London Dungeons & Dragons Meetup Group Message Board › 4e D&D 'Loudwater' Forgotten Realms - FULL (6/6) - Monday 6.30pm for 7pm

4e D&D 'Loudwater' Forgotten Realms - FULL (6/6) - Monday 6.30pm for 7pm fortnightly

Simon N.
Simon_Newman
London, GB
Post #: 1,261
The town of Loudwater sits at the confluence of the Delimbiyr and Grayflow rivers. The forested shoulders of the Star Mounts rise above the town in the northwestern sky. These cloud-veiled peaks remind the townspeople that beyond the city’s walls stretch wild lands, where deadly monsters threaten the unwary.

Merchants, caravan guards, local craftsfolk, hunters, farmers, and retired adventurers treat the Green Tankard Tavern in Loudwater as a second home. In the tavern’s common room, talk turns to tales of hostile tribes and barrows glimpsed through mists; folk speak warily of goblins in the Southwood, of the serpent folk of Najara, and of ancient, ruined kingdoms.

The tavern attracts young and old with its warm company and tall tales. But before buying an ale for one of the inn’s regulars, a visitor should think carefully. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure—or the path to a quick death...


LOUDWATER BLOG

This is a campaign set in the 4th edition D&D Forgotten Realms campaign setting, in and around the isolated northern township of Loudwater.

Update on Character Creation:

Permitted materials are:
The 4e D&D Player's Handbook
Player's Handbook 2
The Forgotten Realms Player's Guide
The two Essentials Players' Books
Adventurer's Vault - except the double weapons.
Martial Power 1
Martial Power 2
Player's Handbook 3 Monk & Skill Powers

Backgrounds
You can have a FR Player's Guide Background or one of the generic Background benefits from the PHB2.

Inherent Bonuses - if using electronic Character Builder then click the Inherent Bonuses tab.

As the Loudwater campaign setting is quite magic-poor - no magic shops, limited trade, etc - I use the DMG2 Inherent Bonuses system. This means that PCs get the following 'quasi magic' attack & defense bonuses, which do not stack with any magic item bonuses you might get.

Level 2: +1 to all Attacks.
Level 4: +1 to all Defenses (AC, Fort, Ref, Will)
Level 7: +2 to all Attacks.
Level 9: +2 to all Defenses (AC, Fort, Ref, Will)
Level 12: +3 to all Attacks.
Level 14: +3 to all Defenses (AC, Fort, Ref, Will)
etc

New PC Starting Wealth
100gp, 1 Item of Level -2, 1 Item of Level -5, 1 Item of Level -7.
At 10th level that's 3 items of maximum levels 8, 5, and 3.

Heavy Armour wearing PCs start with Masterwork armour, which is 1 AC better than the base version. If you click the e-builder Inherent Bonuses tab you'll be able to add non-magical Masterwork armour. Or if you get magic armour level 6+ it will automatically make it Masterwork.

House Rules: I use half hit points for non-minions, and a damage threshold to kill minions (1/2 Level+5, half that to Bloody). Otherwise by-the-book - and I don't pull any punches. devilish



­
A former member
Post #: 72

I'll get to work creating a Bard tonight, don't want to be the big guy at the front in this one.
Simon N.
Simon_Newman
London, GB
Post #: 1,264
Timeline 1479 DR
s1 11/05: Goblin raid on Loudwater blows a hole in the South Wall
s1 12/05: Quarfein and the Hellfire Trio perish in the Barrow of the Ogre King

s2 6/07: The Burning Hand kill a tiefling threatening Calla Marran, rescue 6 captive girls from the slavers of the ship Pale Minnow, and 7 more from Zark the Half Dwarf's cider barrels, capturing the dwarf and the ship captain while killing 6 slavers. Talk of Serpentfolk of Najara.
s2 6/07: The heroes are thanked and rewarded by Lady Moonfire, and locate the apparent lair of the Loudwater crime boss The Lady of Shadows, also involved in the kidnappings.

s3 6/07: The Burning Hand travel to Zelbross and in a dusk battle at the ruined Temple of Tyr they defeat the Bandit slavers, a Najaran Serpentman, & the treacherous Zark, rescuing 10 damsels.
s3 7/07: The Burning Hand return with damsels to Loudwater, and a hero's welcome.
s3 9/07: Evening - Calla Marran staggers into the Inn minus her left hand. The Burning Hand receive invite to a masqued ball at the Moonfire estate, to take place 11/07. Most refused access to Lady Moonfire, except the tongue-tied Dru!


I'll get to work creating a Bard tonight, don't want to be the big guy at the front in this one.

Hi James! Well, I said PHB + FRPG, but I guess I'll allow a Bard; that is very 'Realmsian'. biggrin No PHB2 races though... And actually, re 'don't want to be the big guy at the front' aren't 4e Bards Defenders? laughing

Edit: I remember now, they're Leaders - pretty good ones, too, and a lot of fun to play.

I invited Al, who's running his own one-shot on Sunday, and he has said he'll play too, so that makes 2/5.
A former member
Post #: 10
I'll be in for sure! I want to make things blow up in spectacular ways. Can I be a Tiefling Warlock plz luls? No really, I want to get my eldritch blast on. And maybe bite some eyes.
Simon N.
Simon_Newman
London, GB
Post #: 1,269
I'll be in for sure! I want to make things blow up in spectacular ways. Can I be a Tiefling Warlock plz luls? No really, I want to get my eldritch blast on. And maybe bite some eyes.

Thanks Damian, a Tiefling warlock would be fine. With Kimberly that makes 4/5. I'll PM Catherine & see if she wants to play too.
Al
my_user_id
London, GB
Post #: 14
Is a swordmage okay? Very keen to try one out...
Simon N.
Simon_Newman
London, GB
Post #: 1,270
Is a swordmage okay? Very keen to try one out...

Yes, I'm allowing everything in the Forgotten Realms Players' Guide.

(Edit)

Quarfein and the Hellfire Trio
Deceased Party - Killed by Goblin Skull Cleaver in the Barrow of the Ogre King:
1. James - Quarfein, male (half) Drow Bard (Leader)
2. Damian - Morthos of Luskan, male Tiefling Warlock (Striker)
3. Al - Tarek Grimm, male Human Swordmage (Defender)
4. Catherine - Elixin, female Firesoul Genasi Wizard (Controller)


Not played:
5. Kimberly - Lirael Sirocco of Gray Vale, female half-elf Ranger (Striker)

Catherine F.
liedra
Leicester, GB
Post #: 19
Ooh yes please! :D

Perhaps I could be a Wizard? I'll go check out the FRPG.
Simon N.
Simon_Newman
London, GB
Post #: 1,272
Ooh yes please! :D

Perhaps I could be a Wizard? I'll go check out the FRPG.

Thanks Catherine! A Wizard would be great - and particularly useful in the first encounter! Can you say minions... biggrin
Catherine F.
liedra
Leicester, GB
Post #: 21
Muahaha! Well then. :D I think that settles it!
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