With new indie developer initiatives, getting your game on the PS4, Xbox One, and Switch is the easiest it has ever been. This talk will cover the steps that are involved in publishing your game to consoles. John Meister of Super Soul will talk about the requirements to apply and become an approved developer for each of the major consoles. He will also cover items to consider when considering self-publishing vs getting a publisher. Finally, he will cover some learns learned from porting Pig Eat Ball to consoles. John will cover some tips for Unity but the majority of these topics should apply to anyone consider console game development.