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Material Matters 3D Printing Forum: Digital and Material

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Karen B.


Haig Armen (
For over 15 years Haig Armen has been producing award-winning design. Haig was a key figure behind the concept, strategic and design development for CBC Radio 3 (, a project that earned over 20 international awards. Furthermore, his interactive design boutique, LiFT studios ( has become a prominent design force in the Vancouver industry over the past two years. As a designer, Haig has designed corporate identities, book covers, ads, promotional items and cd covers for prestigious clients like bmw, Chanel & Nokia. Haig has taught Design and Web Strategy courses at Emily Carr and Simon Fraser Universities & Langara College. Armen's background is as a professional musician and he continues to create music for film and art projects.

Shannon Mortimer (
Shannon Mortimer is a materials-based designer, whose practice engages with the intersection between traditional craft-processes and advancing technology-based production. A wood-worker by training and industrial designer by education, Shannon has a deep understanding of material properties, and expresses this knowledge through her work. Currently for her graduation project, she is developing a system of ceramic production that uses reconfigurable slip-casting moulds to facilitate quick iteration of forms and generate batches of functional ceramic artefacts.

Lauren Low (
Lauren is a product designer who specializes in user experience design at Emily Carr University. She has been working for Material Matters for two years and the Health Design Lab at ECUAD for three years now. Her grad project is a customizable storytelling platform which develops communicative motor skills for children with autism. Following graduation in April, she hopes to work at a tech company in Vancouver. When Lauren is not designing, she is either working as a lifeguard or developing her photography skills.

Everyday Design Studio (

Ron Wakkary (
Ron Wakkary is a Professor in the School of Interactive Arts and Technology (SIAT) where he established the Everyday Design Studio (, a design research studio that explores interaction design. Wakkary’s research investigates the changing nature of interaction design in response to everyday design practices like home life, DIY, amateur experts, hobbyists, and sustainability. In the spirit of design research, Wakkary’s research aims to be reflective and generative, creating new interaction design prototypes and uncovering new, emergent practices of design that help to shape both design and its relations to technologies. Wakkary publishes regularly in design, human-computer-interaction, and tangible computing journals and conferences. He is an Editor-in-Chief of ACM interactions (, Director of the Interaction Design Research Centre at SFU, member of the SIGCHI Executive Committee, and a member of the Steering Committee for Tangible Embedded/Embodied Interaction (TEI). His research is funded by NSERC, SSHRC, GRAND-NCE, Andrew W. Mellon Foundation, among others.

Audrey Desjardins
Audrey studied industrial design at Université de Montréal before moving to Vancouver where she did her Master of Arts in the Everyday Design Studio with Ron Wakkary. Her thesis was presenting a descriptive account of three making practices of non-expert designers; the practices of families, hobbyist jewellers and steampunk enthusiasts. Now working on her PhD, her interests revolve around designing interactive technologies that demonstrate new qualities which can fit everyday practices.

Sabrina Hauser (
Sabrina is originally from Germany, where she received a Diplom (German graduate degree) in Information Science from Hochschule Darmstadt (h_da) in 2007 and an M.A. from Hochschule für Gestaltung (HfG) Schwäbisch Gmünd, a design university influenced by the Ulm School of Design and the Bauhaus in 2009. Before coming to SIAT Sabrina worked in the interaction design dept. of HfG and as a lecturer and mentor at both HfG and h_da. In her PhD, Sabrina is currently looking at design practice with the lens of Philosophy of Technology. She has also been working on interaction design research coupled with theories of practice, sustainability, everyday design, skateboarding, and guide dog teams.

Henry Lin (
Henry is a Master student at the School of Interactive Art and Technology at Simon Fraser University, working as part of the Interactive Design research center and associated Every Design Studio. His Master aims to explore the role of DIY movement and interaction design in supporting practice of folding. The Master aims to supplement existing occupation therapist Ad Hoc making practices, providing knowledge that supports occupational therapists designing for patients, as well as closing the gap between assistive technologist and occupational therapists in relying in commercially available products.

There will be coffee, tea and popcorn as usual! :):)

Emily Carr University or Art + Design 1399 Johnston Street, Granville Island · Vancouver, BC